Charges:
3
(regains at dawn)
This square of impossibly soft ivory linen is edged in faded blue thread and embroidered with a sprawling map in silver, gray, and midnight-black silk. Tiny roads, coastlines, mountain ranges, and city marks overlap one another in impossible layers, with each new tear adding another glistening stitch. The cloth is always cool and faintly damp at one corner, though it never soils, rots, or develops an odor. When held near someone in distress, the embroidered map subtly shifts, making room for places not yet recorded.
Atlas of Sorrow
The handkerchief bears an embroidered map of every location where it has absorbed tears. While attuned to it, you always know the direction and approximate distance to any location depicted on the map, provided you are on the same plane of existence. You have advantage on Wisdom (Survival) checks made to travel to a depicted location.
Gentle Absorption
As an action, you can offer the handkerchief to a willing creature that is crying or suffering from grief. If the creature allows its tears to touch the cloth, it gains 1d6 temporary hit points and has advantage on its next saving throw against being frightened or charmed made within the next hour. A creature can gain these benefits from the handkerchief only once per long rest.
A Moment's Peace
The handkerchief has 3 charges and regains all expended charges daily at dawn. As an action, you can expend 1 charge to cast calm emotions (save DC 15) without providing material components. The spell affects only creatures within range that are frightened, charmed, grieving, or visibly distressed.
Borrowed Memory
Whenever a creature sheds tears onto the handkerchief, you receive a fleeting, wordless impression of the place associated with its grief. This impression reveals one emotional truth about that place or a person connected to it, at the DM's discretion. The impression is never enough to reveal names, passwords, or precise factual information.
Curse.
The curse is hidden until revealed by identify, similar magic, or the curse's effects. The handkerchief quietly teaches its bearer to depend on other people's sorrow. Once attuned, you cannot willingly end your attunement to it. If a dawn passes without you absorbing tears from a creature, you must succeed on a DC 15 Wisdom saving throw or suffer disadvantage on Wisdom (Insight) checks and Charisma checks made to comfort, persuade, or understand another creature until you absorb tears. If you fail this saving throw three times before succeeding, you gain one level of exhaustion that cannot be removed by resting; it is removed only when you absorb tears from a creature experiencing genuine grief. A remove curse spell or similar magic ends the attunement and curse, but the handkerchief retains its map and magical properties for the next creature that attunes to it.
Lore
The handkerchief is said to have been made by Elian Vey, a royal embroiderer whose child vanished during a civil war. Elian traveled for decades, collecting tears from widows, soldiers, exiles, and grieving monarchs, believing that sorrow left a truer map of the world than any surveyor's instruments. Those who have used the handkerchief call it merciful. Those who have studied its oldest stitches claim that the map does not merely record griefโit leads toward it.
History
Elian Vey presented the handkerchief to the queen of Orsenn after wiping her tears during the execution of her brother. Within a year, the queen began inviting mourners from across the kingdom to court, insisting that every sorrow deserved to be documented. After her death, the handkerchief passed through hospitals, battlefields, and private collections. Its last known owner disappeared while following the map toward a blank stretch of ocean. The handkerchief was later found folded inside an empty lifeboat.