Monster Stat Block

A comprehensive D&D 5e stat block capturing all possible monster attributes including legendary actions, lair actions, mythic traits, and spellcasting.

Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 15 (leather armor, shield)

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

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Stat Block Structure Reference

A comprehensive D&D 5e stat block can include the following sections:

Header

  • Monster Name
  • Size (Tiny to Gargantuan)
  • Type (aberration, beast, dragon, etc.)
  • Subtype (demon, elf, shapechanger, etc.)
  • Alignment

Core Statistics

  • Armor Class (+ type)
  • Hit Points (avg + dice formula)
  • Speed (walk, fly, swim, burrow, climb)
  • Hover capability

Ability Scores

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Secondary Stats

  • Saving Throws
  • Skills
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Senses
  • Languages
  • Challenge Rating + XP
  • Proficiency Bonus

Abilities

  • Traits / Special Abilities
  • Innate Spellcasting
  • Spellcasting (slot-based)
  • Psionics

Action Types

  • Actions
  • Bonus Actions
  • Reactions
  • Legendary Actions
  • Mythic Trait
  • Mythic Actions

Lair Information

  • Lair Description
  • Lair Actions
  • Regional Effects

Attack Properties

  • Attack type (melee/ranged)
  • Weapon vs Spell attack
  • To-hit bonus
  • Reach / Range
  • Targets
  • Damage (dice + type)
  • Additional effects
  • Recharge mechanics

Stat Block Variants

Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 15 (leather armor, shield)

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Shadow Assassin

Medium undead, neutral evil


Armor Class 14

Hit Points 78 (12d8 + 24)

Speed 40 ft. fly 40 ft. (hover)

STR 6 (-2)
DEX 19 (+4)
CON 14 (+2)
INT 13 (+1)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Dex +7, Int +4

Skills Perception +4, Stealth +10

Damage Vulnerabilities radiant

Damage Resistances acid; cold; fire; thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 14

Languages understands languages it knew in life but cannot speak

Challenge 5 (1,800 XP)


Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack. The shadow makes two shadow blade attacks.
Shadow Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0.

Shadow assassins are the remnants of skilled killers who died with unfulfilled contracts, cursed to hunt their targets for eternity.