by Frazer 👁 56 views
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The Lich's Loaded Knucklebones

๐Ÿ”ฎ Wondrous Item (dice) Very Rare
requires attunement by a creature proficient with gaming sets or by a spellcaster
Charges: 3 (regains at dawn)

The pair consists of small, yellowed knucklebones polished to a cold ivory sheen. Each die is marked with angular sigils instead of conventional pips, and the markings glow with a faint violet light whenever the dice are thrown. Hairline cracks run through the bones, each filled with black resin that resembles dried ichor. When left unattended, the dice occasionally click against one another as though an invisible hand is rolling them.

The Lich's Favorite These dice can be used as a pair of six-sided dice. Whenever both dice are rolled together, their total is always the number that best serves the current desires of the lich from whose knucklebones they were carved. The Dungeon Master determines the lich's desired total, which can change as the lich's plans and priorities change. If the lich has no discernible preference, the total is 7. The dice do not reveal why a result was chosen, and their result is not necessarily beneficial to the creature rolling them.
Omen of the Dead The dice can be used to cast augury without material components. The answer always reflects what the lich would prefer to happen, rather than an objective prediction of the future. Once this property is used, it cannot be used again until the next dawn.
A Collector's Certainty The lich's knucklebones are magically known to a particular collector called Veyr Sallowcrown. Veyr always knows the dice's exact location, even if they are moved across planes, hidden, or placed inside an extradimensional space. Veyr does not automatically know who possesses them or what is occurring around them, but can travel toward their location by the most direct practical route.
Bone-Gambler's Insight While attuned to the dice, you have advantage on Intelligence (Investigation) and Wisdom (Insight) checks made during games of chance, wagers, negotiations involving risk, or attempts to identify whether another creature is manipulating random outcomes.
Whispers of the Phylactery While holding the dice, you can sense the presence of an undead creature of challenge rating 10 or higher within 60 feet, though you do not learn its exact location. This sense is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or earth.

Lore

The dice were carved from the hands of Vauldrath the Patient, a lich who believed that chance was merely another form of undeath: something that could be starved, studied, and eventually controlled. Vauldrath used the dice to settle disputes among his lieutenants, choose which kingdoms to ruin first, and determine which of his enemies would be granted the false mercy of resurrection. The dice never favored their owner. They favored Vauldrath's desires, even when doing so required a result that appeared to damage his plans. Scholars therefore argue that the bones preserve not the lich's thoughts, but the deepest and most secret wishes hidden beneath them.

History

After Vauldrath was destroyed, a grave robber named Pell Orison stole the knucklebones from the lich's dissected remains and sold them to several gamblers. Every buyer eventually lost a wager that should have been impossible to lose. The dice passed through the hands of assassins, princes, and an archmage before vanishing from recorded history. Their last confirmed owner was Veyr Sallowcrown, an immortal collector of objects connected to dead tyrants. Veyr claims the dice were stolen from his vault, but he has never mounted an expedition to recover them. Instead, he waits, because he knows exactly where they are and believes their current owner will eventually bring them to him willingly.

Created by Frazer 👁 56 views

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