Nora
Armor Class 20 (natural armor)
Hit Points 336 (32d8+192)
Speed 30 ft.
Saving Throws Con +15, Cha +16
Skills Arcana +11, Insight +7, Persuasion +12
Damage Resistances cold; necrotic; psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Common, Infernal, Sylvan, Demonic
Challenge 25 (75,000 XP) Proficiency Bonus +9
Actions
Reactions
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- Nora's Lair Actions
- On initiative counts 20, 15, and 10, Nora can take a lair action to cause one of the following effects: shadowy tendrils sprout from the ground in a 20-foot square, causing creatures to make a DC 22 Strength saving throw or be pulled 10 feet toward the nearest shadow; or the air grows thick with green mist, granting Nora advantage on spell attack rolls until the next round; or spectral wards ripple, granting Nora and allies within 10 feet advantage on saving throws until the start of the next round.
Regional Effects
The region containing the creature's lair is warped by its magic, creating the following effects:
- Within 6 miles of Nora's lair, magic-related misfires occur: spell components vanish, teleportations fail, and harmless illusions appear at random.
- Dark green motes drift over waters and crops, bestowing a subtle, arcane chill to the land.
- Whispers of a hidden pact echo through nearby ruins, hinting at Nora's lineage and Tasha's manipulation.
If Nora dies, these effects fade over 1d10 days.
📷 Export as Image
Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.
Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.
Resolution: High-quality PNG at 2x scale for crisp display on any device.
Lore & Description
Appearance
Nora is a striking sorceress with the poise of a duchess and the lethal beauty of Yennefer. Her eyes are a deep, unsettling green that seems to drink light; her hair is raven-black, often loose and wild. Her attire blends baroque elegance with practical dark robes, all embroidered with sigils and runes that trace along her sleeves like living ink. Her power radiates in a cold, green aura that lingers after she casts, and her voice has a musical, unnerving cadence that can manipulate will and reality alike. She wears a pendant that resembles a tiny, archaic sigilโthe Veiled Pactโthat hums whenever she draws on her lineage and secrets stolen from the Witch-Tasker path of Tasha.
Behavior & Origins
Nora, an adopted daughter of Tasha's grand scheme, grew from a curse laid on Nora's mortal mother and a duplicitous bargain struck with Nora's father. Hidden away and tutored in the art of witchcraft and sorcery, Nora rose to power beyond even her adoptive mother, seeking the throne of Baba Yaga herself. She embodies a rare blend of chaotic cunning and surgical precision, a prodigy whose influence corrupts from the shadows and whose ambition is to unseat those who colored the world with old magic, replacing it with a new, iron-willed order.