Lilith, Queen of Hell
Armor Class 22 (natural armor)
Hit Points 690 (60d10+360)
Speed 40 ft. fly 90 ft.
Saving Throws Con +17, Wis +14, Cha +18
Skills Arcana +8, Persuasion +14, Intimidation +12
Damage Immunities fire, necrotic, poison
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 20
Languages Common, Infernal, Abyssal, telepathy 120, telepathy 120 ft.
Challenge 30 (155,000 XP) Proficiency Bonus +9
Actions
Bonus Actions
Reactions
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- On initiative count 20 (losing initiative ties), Lilith can unleash lair actions.
Regional Effects
The region containing the creature's lair is warped by its magic, creating the following effects:
- Tiered flame runes burn along infernal archways in the surrounding area, granting Lilith advantage on saving throws against spells.
- The air smells of brimstone and night-blooming venom, and illusory echoes of seduction fill the corridors.
- Any failed save to resist Lilith's charm within 1 mile births a lingering whisper that lingers for 1 hour.
If Lilith dies, the region is consumed by a cataclysmic eruption of hellfire that collapses after 1d10 days, leaving behind ash, char, and a permanent minor infernal rift.
📷 Export as Image
Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.
Stat block image is being generated...
This may take a few moments. Refresh the page to check.
Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.
Resolution: High-quality PNG at 2x scale for crisp display on any device.
Lore & Description
Appearance
Lilith towers as a sovereign of cursed beauty and terrifying command. Her skin glows like embers, hair streams like living flame, and eyes burn with malevolent, calculating intellect. Her wingsโvast and bat-likeโtrail fire and ash, and her attire is a crown of obsidian thorns and ruby gems. The air around her shimmers with necromantic heat; her voice is velvet and ice, capable of soothing or coercing with a single syllable.
Behavior & Origins
Lilith rose from the deepest pits of the Abyss to carve a throne among the rulers of Hell. A master of temptation and torment, she thrives on the corruption of souls, using seduction as a weapon and influence as a weapon of war. Her court is a labyrinthine fortress of torments, where desires are exploited to bend mortals and immortals alike toward her will. Adventurers who seek to end her tyranny must face not only her powers but the allure she wields over the minds and hearts of those who gaze upon her.