🎲 Random Monster Generator

Roll the dice on 517 community-forged D&D 5e monsters — every one a complete stat block with abilities, lore, and artwork. Not what you needed? Roll again, or describe exactly what you want and let the forge build it.

Gloomtide Horror

Large Monstrosity, Chaotic Evil


Armor Class 16 (natural armor)

Hit Points 96 (12d8+24)

Speed 30 ft. climb 20 ft.

STR 20 (+5)
DEX 14 (+2)
CON 16 (+3)
INT 8 (-1)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Con +5, Wis +3

Skills Perception +4

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 14

Languages Common, Undercommon

Challenge 8 (3,900 XP) Proficiency Bonus +2


Frightful Presence. Each creature of the Horror's choice that is within 60 feet and aware of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Amorphous Resilience. The Horror has advantage on saving throws against being grappled or restrained, and can squeeze through a space as narrow as 1 inch without being grappled.

Actions

Multiattack. The Horror makes two Tentacle attacks and one Bite attack.
Tentacle. Melee weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d6+6) slashing damage. The Horror lashes with a thick tentacle covered in oozing filaments. On a hit, the target is grappled (escape DC 15). If the target is already grappled, the target takes an extra 1d6 slashing damage.
Bite. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. Savage, beak-like maw clamps down with a damp pop of putrescent flesh.

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