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Dryad Queen of the Storm-Eyed Cavern

Medium Fey (shapechanger), Neutral Good


Armor Class 16 (natural armor)

Hit Points 105 (14d8+42)

Speed 30 ft. fly 30 ft.

STR 14 (+2)
DEX 14 (+2)
CON 16 (+3)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Con +6, Wis +5

Skills Nature +5, Stealth +6, Perception +6

Senses darkvision 60 ft., passive Perception 16

Languages Common, Sylvan, Elvish, telepathy 60 ft.

Challenge 7 (2,900 XP) Proficiency Bonus +3


Keen Senses. The Dryad Queen has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The Dryad Queen has advantage on saving throws against spells and other magical effects.
Rooted Grace. The Dryad Queen is immune to being charmed by creatures of the sea or earth and gains temporary hit points equal to its Charisma modifier at the start of each combat.
Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Dryad Queen makes two Claw attacks and one Vine Lash attack.
Claw. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. A sharp, sap-coated strike that seems to cut air and roots alike.
Vine Lash. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) slashing damage. The Dryad Queen lashes with living vines that tug at the targetโ€™s limbs.

Legendary Actions

The Dryad Queen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Dryad Queen regains spent legendary actions at the start of its turn.

Detect. The Dryad Queen makes a Wisdom (Perception) check.
Rootbind. The Dryad Queen conjures twisting roots within 30 feet. One creature within 30 feet must succeed on a DC 15 Strength saving throw or be restrained by magical vines until the end of its next turn.
Stormcall (Costs 2 Actions). The Dryad Queen calls forth a rushing gust and spray within a 15-foot radius, forcing creatures to succeed on a DC 15 Strength save or be pushed 10 feet and take 2d6 bludgeoning damage. Creatures that are Large or smaller must also succeed on a DC 15 Acrobatics check or be knocked prone.

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Lore & Description

Appearance

A queenly figure woven from living roots and pale bark, with eyes like storm-lit emeralds. Her hair is a tangle of seaweed and brine, adorned with shells, driftwood, and tiny blossoms that glimmer in damp torchlight. Her gown shimmers with bioluminescent fungi, and her voice carries the hush of a forest and the roar of surf. She sits upon a throne of carved stalactites and kelp, ruling a court of forest spirits that cling to the damp cliffside and sea-swept tunnels beneath.

Behavior & Origins

The Dryad Queen rules a hidden enclave deep beneath the cliff, where the seaโ€™s violence keeps the cavern constantly damp and alive. She is a guardian of ancient tree-spirits and sea-wyrms, leveraging storm magic to defend her realm. Those who seek to plunder the cavern or chain the forest to a mine find themselves facing her smug, silver-tongued diplomacy as much as her vines and blades. She can offer aid or bargain, but her terms are steep and often require a tribute of wood, water, or memory.

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Dryad Queen of the Storm-Eyed Cavern

Tokens

Generation Info

Original prompt:
"A Dryad Queen"

Created: Mar 12, 2026
Modified: May 22, 2026

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