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Surgakor

Medium Monstrosity, Neutral


Armor Class 14 (natural armor)

Hit Points 90 (12d8+36)

Speed 25 ft.

STR 16 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 6 (-2)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Con +6, Wis +4

Skills Stealth +4, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Undercommon

Challenge 5 (1,800 XP) Proficiency Bonus +3


Humming Resonance. The Surgakor has wind holes all over its body. When wind passes through them, a constant humming sounds within 10 feet. Any creature within this aura that can hear the hum must succeed on a DC 12 Wisdom saving throw or be distracted and suffer disadvantage on concentration checks and ranged attack rolls until the start of its next turn.

Actions

Multiattack. The Surgakor makes two Slam attacks.
Slam. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Wind Burst (Recharge 5-6). The Surgakor channels wind through its holes to create a humming gust in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (5d6) thunder damage on a failed save, or half as much on a successful one. Creatures knocked back 10 feet from the point of origin.

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Lore & Description

Appearance

A living sculpture of warm, reddish-brown clay, the Surgakor is featureless—a smooth, headless torso with countless circular holes pierced through its torso. When wind passes through these holes, they emit a constant, unsettling humming that seems to resonate with the very walls of the cavern. The creature shifts with slow, deliberate movements, its surface rippling as if breathing. Its form seems to reform and seal gaps as if the clay is constantly remolding itself to trap air and amplify sound.

Behavior & Origins

Surgakors are believed to be prisons of forgotten wind deities, shaped by subterranean currents. They wander cavern networks, using their hollowed bodies to sing with the wind. They are stubborn, patient predators, preferring to corral intruders into choke points where their humming can disorient and crush opposition. Speech is foreign to them; they communicate through a rustling, wind-like whisper that carries through the air within their reach. Adventurers in the Underdark tell tales of a headless figure that hums like a swarm of bees, the songs guiding the unwary toward or away from danger. When threatened, a Surgakor can vent a storm of air through its holes, turning a calm tunnel into a howling wind trap.

Generation Info

Original prompt:
"A surgakor a monstrosity made of Living clay with no head and holes through it body all over it body where when Wind pass through create a humming sound"

Created: Apr 5, 2026
Modified: May 22, 2026

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