Twilight god of chaos.
Armor Class 25 (natural armor)
Hit Points 726 (44d12+440)
Speed 40 ft. fly 80 ft.
Saving Throws Con +18, Int +16, Wis +15, Cha +19
Skills Perception +4, Intimidation +10
Damage Resistances cold; fire; poison; psychic
Damage Immunities necrotic, radiant
Condition Immunities charmed, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, stunned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 22
Languages Common, Celestial, Abyssal, telepathy 120 ft.
Challenge 30 (155,000 XP) Proficiency Bonus +9
Actions
Reactions
Legendary Actions
The creature can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- Lair Action: Chaotic Resonance. At initiative count 20, chaotic energy sweeps through the lair. Each creature of Twilight resonance within 120 feet must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn. Affected creatures are also deafened for 1 round.
- Lair Action: Fractured Space. Twilight god of chaos fractures space within 60 feet, creating shifting corridors. Creatures must use a bonus action to move up to their speed as if affected by the spell dimension door, but cannot end this movement in difficult terrain unless they start within the corridor.
- Lair Action: Chaos Echoes. Echoes of chaos bounce between surfaces. Each creature within 60 feet that can hear Twilight god of chaos must succeed on a DC 23 Wisdom saving throw or be frightened for 1 round. While frightened, the creature has disadvantage on ability checks and attack rolls against Twilight god of chaos.
Regional Effects
The region containing the creature's lair is warped by its magic, creating the following effects:
- Within 1-6 miles of the lair, reality wears thin and random wild magic surges occur, potentially causing a wild magic surge on spell casts made in the area.
- Shifting constellations above the lair rewrite short-term fortunes; allies and enemies swap temporary buffs\/fears every few hours.
- Zones of destabilized gravity cause wandering, gravity-flux anomalies: movement may be irregular and jumping or falling prone is common.
If Twilight god of chaos dies, the chaotic emanations collapse into a final maelstrom that lingers for 1d6 days, during which 1d4 random chaos events occur per day (wild magic surges, temporary reality echoes, or random buffs\/debuffs to nearby creatures).
📷 Export as Image
Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.
Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.
Resolution: High-quality PNG at 2x scale for crisp display on any device.
Lore & Description
Appearance
Twilight god of chaos is an immense celestial presence, a shifting amalgam of starlight and shadow. Its form spirals with countless eye-like auroras across a body of smoky, prismatic hues. Wings, if they appear, are more like constellations woven into the ether, and its voice is a chorus of distant bells and roaring vacuum. Its gaze curdles courage and beckons action, for chaos is its language and wrath its weapon.
Behavior & Origins
Twilight god of chaos threads the fabric of the cosmos with unpredictable math and raw power. It revels in bending reality, warping fates, and reshaping battlefield principles. To stand against Twilight god of chaos is to invite entropy, but to appease it or outmaneuver its tides may grant a temporary glimpse of impossible order. Its followers seek balance through chaos, wielding unpredictable magic and cult rites that echo cosmic patterns.