👁 Read Only by kostas drougas 👁 96 views
📷 Download as PNG

Freedom Restrain Golem

Large Giant, Unaligned


Armor Class 18 (natural armor)

Hit Points 60 (8d8+24)

Speed 30 ft.

STR 20 (+5)
DEX 12 (+1)
CON 16 (+3)
INT 3 (-4)
WIS 10 (+0)
CHA 5 (-3)

Saving Throws Con +5

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 2 (450 XP) Proficiency Bonus +2


Heat-Restricted Crystals. The golem has two crystalline cores embedded in its form. As long as both crystals remain in place, the golem operates normally. If both crystals are removed, the golem overheats: its AC drops to 9 and its speed is reduced to 15 ft. The golem can regain normal parameters only if the crystals are reinserted (no actions required by itself).

Actions

Multiattack. The golem makes two Claw attacks and one Grasping Blow.
Maul. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. A heavy slam delivering crushing force.
Grasping Blow. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. On a hit, the target must succeed on a DC 14 Dexterity saving throw or be restrained as enchanted ropes of force seize the target's arms, reducing its movement to 0 and imposing restraining effects.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Freedom Restrain Golem Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

Lore & Description

Appearance

A hulking construct of dark iron and pale crystal, the Restrain Golem stands like a statue until it moves. Its form is braced with two crystalline cores that glow with a cool blue light. When these crystals are intact, the golem's strikes are blunt and forceful, designed to pin enemies in place. If the crystals are removed, heat builds within the golem, and its defenses and speed falter as it struggles to regulate its power. It wields two restricted weapons that seem built to deny freedom: an iron club and a jawlike mechanism that clamps onto limbs. Restrain Golems are relentless in combat, using their restrained grip to pin foes and deny their mobility, then crushing them with follow-up blows.

Behavior & Origins

Restrain Golems were forged as guardians for ancient vaults of weapons and bindings. Their purpose is not to kill, but to immobilize. They seek to limit the movements of intruders, allowing the keepers to adjudicate or punish near-instantly. The crystals within them are a delicate balance of heat and power; removing them invites dangerous overheating that can hamper the guardian itself and lead to self-damage if not managed.

Generation Info

Original prompt:
"Restrain Golem. Restrain Golem with power strength with restricted weapons who can restrain the hands of the enemies. They have power force with 30 feet speed. They have two Cristal's of heating when removed they overheating and loses the half AC and speed the original AC it's 18. They're use attacks who makes the target to use dexterity savings throw to have penalties of restraints or speed. They're having bludgeoning damage"

Created: May 4, 2026
Modified: May 22, 2026

Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Freedom Restrain Golem to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Freedom Restrain Golem to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.