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Hercules Beatles Catapult

Large Beast (siege monster), Neutral


Armor Class 12 (natural armor)

Hit Points 42 (6d8+12)

Speed 20 ft. fly 30 ft. climb 20 ft.

STR 16 (+3)
DEX 12 (+1)
CON 14 (+2)
INT 5 (-3)
WIS 10 (+0)
CHA 6 (-2)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages beast

Challenge 1/4 (50 XP) Proficiency Bonus +2


Catapult Bond. A crude but mighty catapult is bolted to the beast's shoulders and torso. The catapult can fire a massive explosive projectile as a ranged attack, and the beast seems to revel in the roar of the blast.
Siege Monster. The Hercules Beatles Catapult deals double damage to objects and structures.
Explode death. If Hercules Beatles Catapult go to 0 hp while it's charging for a Charge catapult shot it's exploding and around them in 20 feet radius it's creatures in this radius must succeed a dexterity savings trow if they fail they take 2d6 fire damage if they succeed take half of that damage

Actions

Catapult bullet. Ranged weapon attack dealing 1d6 fire damage.
Charge catapult shot. Ranged weapon attack dealing 2d6 fire damage.
Horn attack. Melee weapon attack using its horn. On a hit, it deals 1d4 piercing damage.

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Lore & Description

Appearance

A hulking beast with a crude but effective catapult strapped to its broad shoulders and chest. Its skin bears the scars of many blasts, and the mechanism hums with contained energy. The catapult's arm is braided with sinew and metal, and a faint, acrid glow lingers around the explosive cartridge that rests in the maw of the device. When it fires, the beast seems driven by a primal roar as the air fills with heat and the ground trembles. The aftershock from its shot is a brutal reminder of its power: a flesh bomb lingered on its belt detonates in a 20-foot radius on the following round, forcing anyone nearby to move or suffer searing fire.

Behavior & Origins

This behemoth is a living weapon forged by a ruthless warlord who mixed brute strength with arcane engineering. The Hercules Beatles Catapult is said to be a hybrid of beast and siege weapon, a proof-of-concept that terrorizes battlegrounds by combining raw physical might with explosive artillery. Its presence on the field turns sieges into frantic retreats as terrain and bodies alike are torn apart by disciplined blasts.

Monster Image

Hercules Beatles Catapult

Generation Info

Original prompt:
"Hercules Beatles Catapult. It's having a catapult who it's connected to his body who shots explode attacks who can destroy terrain it's trow a flesh bomb who were connected to his body when the shoot was in the target in the next round going to explode make everyone in a 20 feet radius to go way or take a fire damage if they stayed in the radius must take a dexterity savings throw against 18 if they fail it's taking a 2 d6 fire damage if they're hit a obsect like wall, three bridges they're 6d8"

Last update:
"Make action Horn attack a attack mele weapon with 1d4 piercing damage. Make Catapult bullet action a range attack with 1d6 fire damage and Charge catapult shot a range weapon attack with 2d6 fire damage"

Created: May 8, 2026
Modified: May 22, 2026

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