Chaos Wyrm
Armor Class 17 (natural armor)
Hit Points 138 (12d10+60)
Speed 40 ft. fly 60 ft.
Saving Throws Con +8, Cha +6
Skills Intimidation +7
Damage Resistances cold; fire; piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Legendary Actions
The Chaos Wyrm can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Chaos Wyrm regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Chaos Wyrm is a massive, serpentine fiend with shifting colors. Its skin is an ever-changing swirl of dark purples, greens, and reds, and its eyes glow with a fierce, chaotic light. Jagged teeth and elongated claws punctuate its maw and limbs, while chaotic energy crackles around its body.
Behavior & Origins
Born from the Abyss, the Chaos Wyrm revels in destruction and discord. It thrives in tumultuous environments, spreading chaos wherever it roams. The creature is often summoned by powerful warlocks seeking to unleash havoc on their enemies, but those who control it find its nature hard to tame. The Chaos Wyrm seeks to unravel order, feasting on the despair it creates in its wake.