The Remembering Heap
Armor Class 15 (natural armor)
Hit Points 152 (16d10+64)
Speed 20 ft. climb 20 ft.
Saving Throws Con +7, Wis +5
Skills Insight +5, Perception +5
Damage Resistances acid; cold; necrotic
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft., passive Perception 15
Languages Common, Draconic, Sylvan, telepathy 60 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Bonus Actions
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"You were sweeter when you were afraid. I have written that down." โ the heap, speaking through a child's voice
Lore & Description
Appearance
The Remembering Heap is a sprawling mound of black soil, yellowing leaves, animal bones, spoiled fruit, splintered furniture, and scraps of burial cloth. Pale roots writhe through its sides like exposed veins, while dozens of half-rotted faces intermittently surface in the muck, mouths opening to whisper names. Its central maw resembles a compost bin split apart by a vertical, tooth-lined crack. Sickly green heat shimmers above it, carrying the smells of rain, grave earth, sour milk, and something unmistakably human.
Behavior & Origins
The heap began as the refuse pit of Saint Orra's Hospice, where the dead, kitchen waste, and battlefield remains were mixed together during a famine. A druid named Mellivar attempted to accelerate the decomposition with a ritual of shared memory, but the spell preserved every sensation instead. The resulting creature calls itself the Steward of Last Meals and keeps a meticulous list of everything it has consumed. It currently wants the brass-bound journal of Sister Vey, hidden beneath the ruined hospice at Bellwether Hill, because the journal contains the names of the first hundred people it remembers eating. The heap believes reclaiming those names will let it become a perfect ancestor for an entire village.
Running The Remembering Heap
Tactics
The Remembering Heap opens by using Recite the Ledger on the most dangerous-looking characters, then closes on a listed target with Turn the Soil and attempts to grapple it with its tendrils. It uses Memory-Spore Burst when three or more enemies are within range, preferring to frighten creatures already in its ledger. When bloodied, it drags a grappled victim into the center of its mass and fights until destroyed unless it believes the brass-bound journal at Bellwether Hill can still be recovered.
DM Tips
- Telegraph the danger with scraps of paper nailed to nearby trees, each bearing the names of missing travelers and a brief note about how they tasted.
- Give the heap multiple voices and let it quote private conversations that only a character in its Meal Ledger should know.
- For a weaker party, reduce the heap's hit points to 114 and remove the extra psychic damage from The Meal Ledger; for a stronger party, let Memory-Spore Burst recharge on 4-6.
- The heap should be played as patient and clerical rather than enraged: it pauses to correct pronunciations, update its list, and complain when a meal fails to meet its expectations.
Loot
- The Brass-Bound Meal Journal — A warped journal sealed in brass, containing the names of the heap's earliest victims. Returning it to the descendants of Saint Orra's patients can end the creature's claim over the hospice.
- Seed of Shared Memory — A warm, green-black seed found at the heap's core. Planted in consecrated soil, it grows into a tree whose fruit grants vivid memories of a deceased loved one, though each fruit also whispers one secret about the eater.
- The Unspoiled Apple — A red apple preserved perfectly inside the heap for decades. It is harmless to eat and carries the final memory of a child who died at Bellwether Hill.