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Longingwater

Medium Ooze, Neutral


Armor Class 13 (natural armor)

Hit Points 52 (8d8+16)

Speed 20 ft. climb 20 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 6 (-2)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws Wis +3

Skills Stealth +5, Perception +3

Damage Resistances acid; cold

Damage Immunities poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses blindsight 60 ft., passive Perception 13

Languages Common (can't speak)

Challenge 3 (700 XP) Proficiency Bonus +2


Portrait of the Beloved. At the start of combat, the Longingwater chooses one creature it can see within 60 feet. In the puddle's reflection, that creature appears as the face of someone named Elian, the person the Longingwater once loved. The Longingwater recognizes that creature as Elian and has disadvantage on attack rolls against it, but the chosen creature has disadvantage on saving throws against the Longingwater's abilities. The Longingwater tries to pull the chosen creature into its surface rather than kill it.
A Better World Below. The Longingwater's surface reflects a beautiful world untouched by war, grief, or hunger. A creature that starts its turn within 30 feet of the Longingwater and can see its reflection must succeed on a DC 13 Wisdom saving throw or be charmed by the Longingwater until the end of its next turn. While charmed this way, the creature's speed is reduced by 10 feet and it must use as much of its movement as possible to move toward the Longingwater by the safest available route. A creature that succeeds on this saving throw is immune to this trait for 24 hours.
Amorphous Surface. The Longingwater can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The Longingwater makes two attacks, using Reflective Lash or Drowning Grasp in any combination.
Reflective Lash. Melee weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. The lash appears as a reaching hand from the target's fondest memory.
Drowning Grasp. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be grappled by the Longingwater. Until this grapple ends, the target is restrained, and the Longingwater can't use Drowning Grasp against another target.
Offer of the Other Shore (Recharge 5-6). The Longingwater opens into a glimmering window onto its better world. Each creature of the Longingwater's choice within 15 feet must make a DC 13 Wisdom saving throw. On a failed save, a creature takes 3d6 psychic damage and is pulled up to 10 feet toward the Longingwater. On a successful save, it takes half as much damage and isn't pulled. A creature grappled by the Longingwater makes this save with disadvantage.

Reactions

Receding Reflection. When a creature the Longingwater can see moves out of its reach, the Longingwater shifts up to 10 feet toward that creature without provoking opportunity attacks, provided it ends this movement on a horizontal surface.

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"Don't be afraid. The water remembers the day before everything went wrong." โ€” a voice heard beneath Mirrorfen

Lore & Description

Appearance

Longingwater looks like an ordinary shallow puddle, though its edges constantly tremble without wind. Its surface is mirror-bright and tinted with impossible colors: rose-gold skies, emerald fields, and warm windows glowing in distant homes. No matter how dim the surrounding place, the reflection shows a perfect day in a world where every painful choice went differently. Faces occasionally appear beneath the surface, smiling upward through the water. When angered, the puddle rises into translucent ribbons and grasping hands, with dark silt swirling where a heart should be.

Behavior & Origins

Longingwater forms when a powerful grief soaks into a place of death, betrayal, or desperate regret. This one remembers Elian, who vanished beneath the ice of Mirrorfen while trying to retrieve a wedding ring. The creature no longer understands that Elian is dead; it believes every traveler who resembles its lost love can be brought home to the beautiful world beneath the surface. It wants to reunite with Elian in the reflection and will follow the chosen victim through the wilderness if forced to retreat. The ring still rests somewhere in Mirrorfen, and displaying it can make the Longingwater hesitate or reveal the truth of its memory.

Running Longingwater

Tactics

The Longingwater opens by using A Better World Below to draw creatures toward it, choosing the most emotionally vulnerable-looking party member as the face of Elian. It uses Offer of the Other Shore when several creatures cluster, then focuses Drowning Grasp on its chosen beloved and drags that victim across the ground. When badly wounded, it retreats through cracks and beneath doors, but it fights to the death if the chosen creature carries or resembles Elian's lost ring.

DM Tips

  • Telegraph the danger with reflections that show absent loved ones, impossible sunlight, and footprints that stop at the puddle's edge.
  • Give the chosen character private, tender descriptions of Elian's face in the water; the Longingwater should sound confused and pleading rather than openly malicious.
  • If the party is struggling, reduce Offer of the Other Shore to 2d6 psychic damage; for a stronger party, let the Longingwater use Receding Reflection twice per round.
  • The ring from Mirrorfen can grant advantage on one saving throw against A Better World Below and gives the party a peaceful way to end the encounter.

Loot

  • Elian's Tarnished Wedding Ring — A silver ring engraved with two intertwined reeds. Showing it to the Longingwater may calm it, and it is proof that the creature's beloved truly died at Mirrorfen.
  • Vial of Impossible Water — A sealed vial of Longingwater reflects a peaceful scene from the viewer's past. It can be used as a potent scrying focus, but prolonged viewing risks recurring dreams of the better world.

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Generation Info

Original prompt:
"CR 3: A puddle that reflects a better world and drowns those who reach for it. It mistakes one party member for someone it once loved."

Created: Sep 26, 2026
Modified: Oct 24, 2026

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