👁 Read Only by Frazer 👁 64 views
📷 Download as PNG

The Misremembered Choir

Large Monstrosity (collective mind), Chaotic Neutral


Armor Class 17 (natural armor)

Hit Points 189 (18d10+90)

Speed 20 ft. fly 40 ft.

STR 8 (-1)
DEX 18 (+4)
CON 20 (+5)
INT 16 (+3)
WIS 15 (+2)
CHA 21 (+5)

Saving Throws Dex +8, Con +9, Wis +6, Cha +9

Skills Insight +6, Deception +9, Perception +6, Performance +9

Damage Resistances psychic; thunder

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned, prone

Senses darkvision 120 ft., passive Perception 16

Languages Common, Auran, telepathy 120 ft.

Challenge 12 (8,400 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the choir fails a saving throw, it can choose to succeed instead.
Many Throats, One Tomorrow. The choir can occupy another creature's space and can move through a space as narrow as 1 inch without squeezing. It can't be grappled, restrained, or knocked prone. The choir can share a space with other creatures, but it can't end its turn there.
The Future Stutters. At the start of each of the choir's turns, roll a d6. Until the start of its next turn, the result determines the choir's dissonant cadence: 1-2, it has advantage on Dexterity saving throws; 3-4, its attacks deal an extra 7 (2d6) psychic damage once on each of its turns; 5-6, creatures have disadvantage on the first saving throw they make against one of the choir's abilities.
Unfinished Transformation. When the choir is reduced to 94 hit points or fewer for the first time, six of its birds molt into translucent, unfamiliar things. The choir immediately uses Ominous Refrain without expending a use, and its fly speed increases to 60 feet. Thereafter, its Psychic Claw attacks deal psychic damage instead of slashing damage.
Taxidermist's Defiance. The choir has advantage on saving throws against effects that would alter its form, read its thoughts, or determine its future. A creature that targets the choir with divination magic must succeed on a DC 17 Intelligence saving throw or receive an accurate vision containing one false detail chosen by the choir.
Innate Spellcasting. The Misremembered Choir's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, The choir's spellcasting requires only its song and no material components.:
1/day each: divination, dream, modify memory
3/day each: clairvoyance, confusion, major image
At will: detect thoughts, minor illusion, thaumaturgy

Actions

Multiattack. The choir makes three Psychic Claw attacks, or two Psychic Claw attacks and uses Ominous Refrain if available.
Psychic Claw. Melee weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage, once per turn while The Future Stutters favors the choir 7 (2d6) psychic damage. The attack is made by a storm of hooked wings, wire, and splintered beaks.
Ominous Refrain (Recharge 5-6). The choir sings a 30-foot cone of imminent disasters. Each creature in the area must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much on a successful one. On a failed save, a creature is also haunted by a wrong prediction until the end of its next turn: it must subtract 1d6 from the next attack roll or saving throw it makes, as it reacts to a danger that is not there.
Forecast in Minor Key (3/Day). The choir names one creature it can see within 120 feet and sings a sentence describing that creature's next few seconds. The target must succeed on a DC 17 Charisma saving throw or become cursed until the end of the choir's next turn. While cursed, the first time the target moves, attacks, or casts a spell, the choir can force it to repeat the action against a different legal target chosen by the choir, if possible. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Borrowed Voice (1/Day). The choir mimics the voice of a creature it has heard and speaks one sentence that sounds like a trusted warning or command. Each creature of the choir's choice within 60 feet must make a DC 17 Wisdom saving throw. On a failure, a creature is charmed for 1 minute. While charmed in this way, it is incapacitated while it can hear the choir and believes the choir's next three spoken statements are memories it personally experienced. The effect ends if the creature takes damage.

Bonus Actions

Scatter into Possibilities. The choir flies up to half its flying speed without provoking opportunity attacks. Until the start of its next turn, it can move through other creatures' spaces, and the first attack roll made against it before then has disadvantage.

Reactions

That Wasn't How It Happened. When a creature the choir can see within 60 feet succeeds on an attack roll, ability check, or saving throw, the choir forces it to reroll the d20 and use the new result. The choir can use this reaction three times per day.

Legendary Actions

The choir can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The choir regains spent legendary actions at the start of its turn.

Wingbeat. The choir moves up to 20 feet without provoking opportunity attacks.
Peck at the Timeline. The choir makes one Psychic Claw attack.
Unwelcome Chorus (Costs 2 Actions). One creature within 60 feet that can hear the choir must succeed on a DC 17 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on its next attack roll or saving throw before the end of its next turn.
Rehearse the Ending (Costs 3 Actions). The choir targets one creature within 60 feet that can hear it. The target must succeed on a DC 17 Intelligence saving throw or be stunned until the end of its next turn as it experiences a vivid vision of its own death.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
The Misremembered Choir Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

"You will survive the fire. We did not say in what shape." โ€” the Choir of Saint Orra

Lore & Description

Appearance

The Misremembered Choir is a hovering wreath of thirty-seven taxidermied songbirds, their bodies stitched to a delicate framework of blackened ribs, brass wire, and lacquered bone. Their feathers retain impossible colors: oil-slick blue, candle-flame yellow, bruised violet, and white that seems to swallow nearby light. Glass eyes turn independently toward events that have not happened. Their beaks open in perfect unison, revealing tiny human teeth and threads of silver vocal cord. As the choir changes, unfamiliar wings and jointless legs begin pushing from the central mass, suggesting that the birds are only the first shape of a larger, unknown organism.

Behavior & Origins

The choir was assembled by Ilyra Venn, a celebrated mortician and court augur who believed the last song of a dying bird contained the sound of the future. She stitched the birds together in the abandoned bell tower of Saint Orra, then taught them to sing by feeding them the names of everyone who came to hear their prophecies. The choir's predictions are usually true in outline but wrong in intimate details: a red door is blue, a brother is a sister, a wedding ring is found in a mouth. It understands that every performance is changing it, and now it wants the final verse of Ilyra Venn's own death, which was never recorded. A DM can use Saint Orra's bell tower and the missing death ledger of Ilyra Venn as a concrete adventure hook.

Running The Misremembered Choir

Tactics

The choir opens with Ominous Refrain from above, then uses Forecast in Minor Key against the most dangerous melee combatant while its birds harry isolated targets. It scatters constantly, hovering through allies and terrain while using Borrowed Voice to split the party or make a trusted NPC issue a false warning. When bloodied, it becomes more aggressive and uses Rehearse the Ending to stun a key spellcaster; it fights to the death if Saint Orra's bell tower is threatened, otherwise it flees through a gap or chimney to seek a new prophecy.

DM Tips

  • Telegraph the choir with birds singing from empty rooms, prophecies that contain one conspicuous wrong detail, and taxidermied animals turning their heads before combat begins.
  • Give each prediction a calm, layered vocal performance, with different birds completing one another's sentences; the choir should sound curious rather than overtly malicious.
  • For a weaker party, remove Borrowed Voice and reduce Ominous Refrain to 6d8 damage; for a stronger party, let The Future Stutters grant one additional effect on a roll of 6.
  • Track its changing form visibly: after it becomes bloodied, describe new translucent anatomy emerging so players understand that the battle has entered a second phase.

Loot

  • Ilyra Venn's Silver Tuning Fork — A silver fork engraved with dates that have not yet occurred. Once per day, it can be struck to cast augury, but the answer always contains one deliberately false detail.
  • The Unfinished Feather — A translucent feather that shifts between bird, moth, and something limbed. A diviner who studies it can ask one additional question during a divination spell, but the answer may attract the choir's attention.
  • Death Ledger of Saint Orra — A water-stained ledger containing the names of everyone who heard the choir's song, including several people who have not yet been born.

♻ Remix This Monster

Make it yours — one tap creates your own variant of The Misremembered Choir.

Free — no account needed.

Monster Image

The Misremembered Choir

Generation Info

Original prompt:
"CR 12: A choir of taxidermied songbirds that sings the listener's future, slightly wrong. It is slowly becoming something else, and knows it."

Created: Oct 3, 2026
Modified: Oct 26, 2026

Find more: Monstrosity monsters CR 11-16 Monstrosity Monsters for a level 15 party 🎲 Random monster
Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export The Misremembered Choir to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export The Misremembered Choir to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.

Like what you see? Create your own for free. Get Started Free