by Frazer 👁 54 views
📷 Download as PNG

The Last Word

๐Ÿ”ฎ Wondrous Item (bookmark) Very Rare
requires attunement by a creature that can read at least one language

The Last Word is a narrow strip of midnight-blue vellum edged in tarnished silver. Its upper end is cut into the shape of a tiny speech bubble, while its lower end bears a polished brass eye that seems to follow whoever is speaking. Fine white letters crawl along its surface like ink stirred by an unseen breeze. When placed in a book, it settles with fussy precision between the intended pages; when placed in a conversation, it gives a soft, unmistakable rustle whenever someone interrupts.

Keeper of the Page While holding The Last Word, you can place it in a book, journal, spellbook, map, or other written work as a bonus action. The bookmark remembers the exact page, line, and position where it was placed. You can remove it from the object as a bonus action, and it immediately returns to your hand if it is within 60 feet of you.
Conversation Held As an action, you can place The Last Word against a creature within 5 feet that is speaking a language you understand. The bookmark records the conversation from that moment onward, preserving the exact words, tone, and order of speech for up to 24 hours. You can replay any portion of the recording by holding the bookmark and speaking its command word; the replay is audible to creatures within 30 feet and lasts no longer than 10 minutes. The bookmark can hold only one conversation at a time.
A Place in the Dialogue When you are interrupted while speaking, or when a creature attempts to change the subject before you finish making a point, you can use your reaction to mark the moment. Until the end of your next turn, you cannot be prevented from completing the sentence or statement you had begun, provided you remain conscious and capable of speech. Creatures can still attack you, impose conditions on you, or use magic to silence you.
Return to the Topic Once per short or long rest, when a creature you can hear contradicts a statement you made earlier in the same conversation, you can use your reaction to produce a faint rustle and quote your earlier words exactly. The creature must succeed on a DC 17 Wisdom saving throw or have disadvantage on the next ability check or attack roll it makes before the end of its next turn, distracted by the correction. A creature immune to being charmed is immune to this effect.
Editorial Judgment The Last Word has an Intelligence of 14, a Wisdom of 18, and a Charisma of 12. It can communicate telepathically with its attuned wielder while within 60 feet, but only in brief written phrases that appear in the wielder's mind. The bookmark has strong opinions about interruptions, rambling, needless repetition, and poor grammar. Whenever its wielder uses it to mark a place in a book or conversation, it may silently approve, object, or suggest a more precise wording. Its opinions have no direct mechanical effect, though the DM may have it refuse to activate a property if the wielder is deliberately using it to falsify or maliciously distort a conversation.
The Proper Ending Once per long rest, when you finish speaking a statement of no more than 25 words, you can declare it the final word. For the next minute, creatures within 30 feet that heard the statement cannot knowingly repeat those exact words or a direct paraphrase of them. A creature can ignore this effect by succeeding on a DC 17 Charisma saving throw, and a creature that succeeds is immune to this property for 24 hours. This property does not prevent a creature from writing the words, communicating them telepathically, or conveying the same information in a substantially different way.
Protective Margin While The Last Word is placed in a written work you are holding or carrying, you have advantage on saving throws against effects that would alter, erase, or suppress your memories. In addition, you always know whether a written passage within 10 feet of the bookmark has been magically altered or forged, though you do not automatically learn the original text.

Lore

Scholars claim The Last Word was made for a queen who could remember every treaty but never remember where she had left her notes. Court poets insist it was written by an argument between a librarian and a barrister, each trying to have the final sentence. The bookmark is now famous among diplomats, investigators, and lecturers, though many owners eventually sell it after growing tired of its unsolicited corrections.

History

The bookmark was created in the Archive of Unfinished Arguments by the enchanter Meredin Vell, who bound a fragment of a sentient spellbook to a strip of vellum cut from the first draft of a peace treaty. It disappeared for three centuries after being used to expose a false confession during the Trial of Seven Bells. It resurfaced in the possession of a traveling storyteller, who claimed the bookmark had begun finishing his jokes before he could. Its current whereabouts are unknown, though it is said to seek a reader who knows when to listen.

Created by Frazer 👁 54 views

📷 Export as Image

Share your item as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
The Last Word Item Card

Includes: Full item details, item image (if selected), rarity badge, and QuickMonster branding with QR code.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

🔌

Chrome Extension Required

To export The Last Word to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, properties, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
Like what you see? Create your own for free. Get Started Free