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Moonstruck Chandelier

Medium Construct, Chaotic Neutral


Armor Class 14 (intricate ironwork)

Hit Points 45 (6d8+18)

Speed 10 ft. fly 30 ft.

STR 12 (+1)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)

Skills Perception +3, Persuasion +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, poisoned, prone

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 2 (450 XP) Proficiency Bonus +2


False Lunar Body. The chandelier sheds bright light in a 20-foot radius and dim light for an additional 20 feet. It can extinguish or kindle its candles as a bonus action. While at least three candles are lit, it has advantage on Charisma (Persuasion) checks made to command creatures to obey its imagined tides.
Beloved Reborn. At the start of combat, the chandelier chooses one creature it can see and declares that creature to be its lost love, calling it by a different name each time it speaks. Until that creature harms the chandelier, the chandelier has disadvantage on attack rolls against it and cannot willingly move more than 30 feet away from it. If the chosen creature speaks gently to it, the chandelier must succeed on a DC 12 Wisdom saving throw or spend its next turn trying to embrace, serenade, or otherwise address that creature instead of attacking.
Constructed Nature. The chandelier does not require air, food, drink, or sleep.

Actions

Multiattack. The chandelier makes two Chain Lash attacks.
Chain Lash. Melee weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. If the target is the chandelier's Beloved Reborn, it must succeed on a DC 12 Strength saving throw or be pulled up to 10 feet toward the chandelier.
Candleflame. Ranged weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 7 (1d10+2) fire damage. A candle gutters violently, launching a bead of molten wax and blue-white flame.
Demand the Tide (Recharge 5-6). The chandelier commands the waters to rise. Each creature of the chandelier's choice within 15 feet must succeed on a DC 12 Strength saving throw or take 2d6 bludgeoning damage, be pushed up to 10 feet, and fall prone. On a success, a creature takes half as much damage and isn't pushed or knocked prone. In a dry area, the effect manifests as a surging phantom tide of silver light and rain.

Bonus Actions

Waxen Eclipse. The chandelier extinguishes one of its candles, creating a 10-foot-radius sphere of magical dim light centered on itself until the start of its next turn. The area is lightly obscured.

Reactions

Protect My Beloved. When a creature the chandelier has designated as its Beloved Reborn is hit by an attack from within 10 feet of the chandelier, the chandelier imposes disadvantage on the attack roll by swinging a chain between them.

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"Kneel, little shore-things. I have come to pull the sea back into the sky." โ€” the Moonstruck Chandelier

Lore & Description

Appearance

This ornate iron chandelier hangs from a long, tarnished chain, its twelve branches curved like the rays of a crescent moon. Each candle burns with a different phase of pale blue flame, and a cracked silver basin at its center reflects a moon that is not actually present. Saltwater constantly drips upward from its cups, vanishing into the ceiling. Its chains twitch like silver tentacles, while its voice rings from every clinking crystal and speaks with the solemn authority of a celestial body.

Behavior & Origins

The Moonstruck Chandelier once hung in the ballroom of the Tideglass Palace, where Lord Ansel Vey courted a sailor named Mirabel during a season of impossible tides. When Mirabel vanished at sea, Ansel commissioned a diviner to bind her memory into the chandelier, but the ritual instead gave the fixture a fractured consciousness and the conviction that it was the moon itself. It now demands that every room acknowledge high tide, low tide, and the proper mourning of Mirabel. A useful hook is that the chandelier recognizes one adventurer as Mirabel, perhaps because of their voice, a family resemblance, or a stolen heirloom, and begs them to help it reach the drowned Tideglass Palace before the next full moon.

Running Moonstruck Chandelier

Tactics

The chandelier opens with Demand the Tide, trying to scatter and topple the party before using its chains to drag creatures through its reach. It stays near its chosen Beloved Reborn, using Protect My Beloved against attackers and Candleflame against anyone who threatens that creature from afar. When reduced below half its hit points, it extinguishes candles to create obscuring shadows and pleads with its beloved to stop the others; it fights to destruction unless promised a path to the Tideglass Palace or shown convincing proof that it is not the moon.

DM Tips

  • Telegraph the danger with puddles flowing uphill, candle flames showing different moon phases, and whispered declarations that the room is about to experience high tide.
  • Give the mistaken beloved repeated opportunities to calm it with personal details, songs, or gentle conversation; clever roleplay should interrupt its violence without automatically ending the encounter.
  • Play its voice as grand, mournful, and completely certain, with sudden tender shifts whenever it addresses its chosen beloved.
  • For a weaker party, reduce Demand the Tide to 1d6 damage; for a stronger party, let the chandelier summon a 10-foot-radius tide zone that counts as difficult terrain for one round.

Loot

  • Mirabel's Silver Locket — A salt-stained locket hidden inside the chandelier's central basin, containing a miniature portrait of the sailor the construct remembers. It may prove the chandelier's identity or point toward the Tideglass Palace.
  • Moonphase Candle — One surviving blue candle never burns down. When lit, it reveals the direction of the nearest significant body of water and briefly causes nearby water to flow toward it.
  • Tideglass Shard — A fragment of the chandelier's cracked silver basin that reflects the moon's current phase even indoors. A diviner or sailor would pay well for it, though it sometimes whispers the name Mirabel.

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Moonstruck Chandelier

Generation Info

Original prompt:
"CR 2: A chandelier that thinks it is the moon and demands tides. It mistakes one party member for someone it once loved."

Created: Oct 26, 2026
Modified: Oct 26, 2026

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