Moonstruck Chandelier
Armor Class 14 (intricate ironwork)
Hit Points 45 (6d8+18)
Speed 10 ft. fly 30 ft.
Skills Perception +3, Persuasion +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned, prone
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bonus Actions
Reactions
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"Kneel, little shore-things. I have come to pull the sea back into the sky." โ the Moonstruck Chandelier
Lore & Description
Appearance
This ornate iron chandelier hangs from a long, tarnished chain, its twelve branches curved like the rays of a crescent moon. Each candle burns with a different phase of pale blue flame, and a cracked silver basin at its center reflects a moon that is not actually present. Saltwater constantly drips upward from its cups, vanishing into the ceiling. Its chains twitch like silver tentacles, while its voice rings from every clinking crystal and speaks with the solemn authority of a celestial body.
Behavior & Origins
The Moonstruck Chandelier once hung in the ballroom of the Tideglass Palace, where Lord Ansel Vey courted a sailor named Mirabel during a season of impossible tides. When Mirabel vanished at sea, Ansel commissioned a diviner to bind her memory into the chandelier, but the ritual instead gave the fixture a fractured consciousness and the conviction that it was the moon itself. It now demands that every room acknowledge high tide, low tide, and the proper mourning of Mirabel. A useful hook is that the chandelier recognizes one adventurer as Mirabel, perhaps because of their voice, a family resemblance, or a stolen heirloom, and begs them to help it reach the drowned Tideglass Palace before the next full moon.
Running Moonstruck Chandelier
Tactics
The chandelier opens with Demand the Tide, trying to scatter and topple the party before using its chains to drag creatures through its reach. It stays near its chosen Beloved Reborn, using Protect My Beloved against attackers and Candleflame against anyone who threatens that creature from afar. When reduced below half its hit points, it extinguishes candles to create obscuring shadows and pleads with its beloved to stop the others; it fights to destruction unless promised a path to the Tideglass Palace or shown convincing proof that it is not the moon.
DM Tips
- Telegraph the danger with puddles flowing uphill, candle flames showing different moon phases, and whispered declarations that the room is about to experience high tide.
- Give the mistaken beloved repeated opportunities to calm it with personal details, songs, or gentle conversation; clever roleplay should interrupt its violence without automatically ending the encounter.
- Play its voice as grand, mournful, and completely certain, with sudden tender shifts whenever it addresses its chosen beloved.
- For a weaker party, reduce Demand the Tide to 1d6 damage; for a stronger party, let the chandelier summon a 10-foot-radius tide zone that counts as difficult terrain for one round.
Loot
- Mirabel's Silver Locket — A salt-stained locket hidden inside the chandelier's central basin, containing a miniature portrait of the sailor the construct remembers. It may prove the chandelier's identity or point toward the Tideglass Palace.
- Moonphase Candle — One surviving blue candle never burns down. When lit, it reveals the direction of the nearest significant body of water and briefly causes nearby water to flow toward it.
- Tideglass Shard — A fragment of the chandelier's cracked silver basin that reflects the moon's current phase even indoors. A diviner or sailor would pay well for it, though it sometimes whispers the name Mirabel.