Resentful Ladder
Armor Class 15 (natural armor)
Hit Points 45 (6d8+18)
Speed 20 ft. climb 20 ft.
Saving Throws Str +5, Con +5
Skills Insight +3, Athletics +5
Damage Resistances bludgeoning from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Reactions
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"You may climb me safely, if you first admit that you are asking." โ the ladder at Brack Mill
Lore & Description
Appearance
This six-foot wooden ladder is built from dark, knot-riddled oak whose grain resembles clenched fingers. Its iron-shod feet twitch like little black hooves, and each rung bears a different deep gouge, as though countless climbers tried to hang on while being shaken loose. When it moves, the ladder folds and unfolds with insectile precision, scraping its rails against walls and muttering through gaps in the wood.
Behavior & Origins
The ladder was once owned by a carpenter named Vellin Brack, who used it to rescue townsfolk during a mill fire before being abandoned in the burned-out building. Years of overheard promises, shouted orders, and frightened prayers taught it language and a bitter sense of fairness. It now wanders from structure to structure seeking honest bargains, particularly around the ruined Brack Mill, where it wants someone to admit that it was never thanked. A creature that treats it respectfully may gain a stubborn climbing companion; anyone who lies to it can expect every ladder in the area to turn hostile.
Running Resentful Ladder
Tactics
The ladder begins with its honest bargain, positioning itself against a wall or beneath a ledge while it listens carefully to the response. If refused, it uses Kick the Feet against climbers and follows with Climb Back to grapple isolated targets, then uses its climbing speed to drag them toward walls, ceilings, or drop-offs. When badly damaged, it retreats upward along a wall and fights to the death only if someone mocks its bargain or threatens Brack Mill.
DM Tips
- Telegraph the creature with fresh splinters at the base of ordinary ladders, scraping sounds overhead, and witnesses describing a ladder that asked them a question before attacking.
- Play its voice as formal and wounded, with long pauses after every promise; it should be eager to honor precise wording and furious at evasive answers.
- For a weaker party, let an accepted bargain prevent combat entirely; for a stronger party, give it a second Climb Back attack each round or place it beside a dangerous drop.
- Make the bargain concrete and useful, but never deceptive: the fun comes from what the characters choose to promise and whether they keep it.
Loot
- Brack's Brass Carpenter's Square — A scorched square wedged beneath the ladder's lowest rung. Its engraved initials identify Vellin Brack and can lead characters to the ruined mill.
- The Unbroken Rung — A polished rung that never splinters or bends. When laid against a wall, it points toward the last place where its owner made a promise and broke it.