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Crimson Graftmancer

Medium Humanoid (human), Neutral Evil


Armor Class 15 (mage armor)

Hit Points 65 (10d8+20)

Speed 30 ft. fly 20 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 16 (+3)

Saving Throws Con +5, Cha +6

Skills Arcana +5, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Infernal

Challenge 6 (2,300 XP) Proficiency Bonus +3


Blood Graft. When the Bloodmage loses a limb, it can attempt to graft a living blood prosthetic over the course of 1 full round. On the next turn, the graft is fully attached and grants a new melee attack that uses the grafted limb.

Actions

Multiattack. The Crimson Graftmancer makes two Blood Lash attacks and one Blood Bolt.
Blood Lash. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) necrotic damage. A whip-like strike that drains life energy from the target.
Blood Bolt. Ranged spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6+3) necrotic damage. A bolt of dark vitality that saps the target's life.

Bonus Actions

Bloodletting Dash. The Bloodmage moves up to its speed and channels vampiric energy, gaining advantage on its next melee attack as its grafted limb surges with power.

Reactions

Blood Shield. When hit by an attack, the Bloodmage weaves a veil of vitae, reducing damage by 2 until the end of its next turn.

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Lore & Description

Appearance

A gaunt, pale humanoid whose skin bears fresh, red-streaked sutures. Its eyes glow with a crimson light, and its hands end in misshapen, grafted fingers that seem to ooze with blood magic. A belt of vials and a ritual knife hint at brutal experiments. The Bloodmage fights while bleeding, letting its severed limbs be replaced by living prosthetics grown from its own vitae, turning loss into power.

Behavior & Origins

The Crimson Graftmancer was once a scholar of life and death, seeking to perfect its own body by grafting living blood-prosthetics. Each severed limb becomes a new weapon and a reservoir of vitae, fueling deeper curses and more terrifying magic. It lures foes by offering blood as both gift and trap, playing with pain and possibility to tilt the battlefield in its favor.

Generation Info

Original prompt:
"A blood mage who replaces lost limbs mid-fight."

Created: Feb 2, 2026
Modified: May 22, 2026

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