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Test Goblin

Small Humanoid (goblinoid), Neutral Evil


Armor Class 15 (leather armor)

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Skills Stealth +4, Perception +2

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4 (50 XP) Proficiency Bonus +2


Keen Senses. The goblin has advantage on Wisdom (Perception) checks relying on sight, hearing, or smell.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. A light, curved blade used with feints and quick strikes.
Shortbow. Ranged weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 3 (1d6) piercing damage. A compact bow favored for hit-and-run tactics.

Bonus Actions

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

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Lore & Description

Appearance

A wiry, green-skinned goblin with ragged clothes and a crooked smile. Its eyes gleam with a mix of mischief and anxious energy, and it moves with a jittery, twitchy grace born of constant watchfulness. The blade at its side looks worn but somehow purposeful, as if the goblin performs daily drills to prove its worth in a world that treats it as disposable fodder.

Behavior & Origins

This is a 'test goblin'โ€”a disposable scout created by a tinkering wizard to train new fighters and test how quickly a goblin can adapt to battlefield conditions. Itโ€™s kept on a tight leash, eager to please its maker, and prone to reckless improvisation when it senses danger.

Generation Info

Original prompt:
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Created: Feb 5, 2026
Modified: May 22, 2026

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