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Leviathan of War

Gargantuan Monstrosity (war-forager, battle-eater), Neutral Evil


Armor Class 22 (natural armor)

Hit Points 315 (30d12+120)

Speed 10 ft. swim 60 ft.

STR 28 (+9)
DEX 12 (+1)
CON 26 (+8)
INT 6 (-2)
WIS 14 (+2)
CHA 6 (-2)

Saving Throws Con +13, Wis +7

Skills Athletics +15, Perception +9

Senses darkvision 60 ft., passive Perception 14

Languages Common, Aquan

Challenge 16 (15,000 XP) Proficiency Bonus +5


Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Leviathan of War makes three attacks: one Bite and two Tail Slams.
Bite. Melee weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 28 (3d12+9) piercing damage.
Tail Slam. Melee weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 27 (4d8+9) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Maelstrom Slash. Melee weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 15 (2d8+6) slashing damage. The Leviathan's furious sweep tears through the water and battlefield energy, battering the target with a surge of war-energy.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.

Detect. The Leviathan makes a Wisdom (Perception) check.
Tail Attack. The Leviathan makes a tail attack.
War's Surge (Costs 2 Actions). The Leviathan slams a surge of war-energy in a 20-foot cone. Each creature in the area must make a DC 18 Strength saving throw or be knocked back 15 feet and take 13 (3d6) bludgeoning damage; on a successful save, half as much.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Tempest of Iron Tide. On initiative count 20, a violent water current surges around the lair, pushing creatures within 60 feet up to 15 feet and dealing 4d8 bludgeoning damage.
  • Warlord's Echo. A booming drumbeat resonates through the water within 120 feet. Any hostile creature must succeed on a DC 18 Wisdom saving throw or be frightened for 1 round.
  • Hull of War. The Leviathan's armor swells with war-magic, granting it advantage on all melee attack rolls until the next round.

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • Within 6 miles of the lair, battles flare with unnatural ferocity; commanders lose track of time and armies press on despite heavy losses.
  • Slick, blood-tinged water fouls the seas around the lair, making navigation perilous for ships.
  • War-magic leaks into the area; neutral creatures feel compelled to join or watch the conflict.

If the creature dies, these effects fade over 1d10 days.

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Lore & Description

Appearance

A colossal leviathan cloaked in storm-dark plates studded with copper and iron runes. Its maw is a furnace of teeth, its eyes burn like an anvil's core, and its scales tremble with the memory of battles long past. It drifts through the ocean like a tidal wave of war, feeding on the energy of combatโ€”the roar of cannons, the clash of blades, and the crackle of battlefield magic. The hungrier it grows, the more wars rage around it; fleets and armies vanish into its gaping maw, leaving only the echo of war behind.

Behavior & Origins

Born from the violent confluence of sea kingdoms and battle-magic, the Leviathan of War thrives on the energy of conflict. Each great battle fuels its power, granting it greater size and hunger. Some traditions claim a ritual to pacify it by ending war outright, but those rites are perilous and rarely fulfilled. The Leviathan cannot be appeased by sword or spell alone; it seeks a cycle to feed on, and breaking that cycle may be the only way to end its reign.

Generation Info

Original prompt:
"A colossal leviathan that feeds on war."

Created: Feb 2, 2026
Modified: May 22, 2026

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