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Plaguewind

Medium Monstrosity (shapechanger), Chaotic Evil


Armor Class 15 (natural armor)

Hit Points 105 (14d8+42)

Speed 30 ft. fly 60 ft.

STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Con +7, Wis +5

Skills Stealth +6, Perception +5

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 9 (5,000 XP) Proficiency Bonus +4


Shapechanger. The Plaguewind can assume any humanoid form it has seen, adopting that silhouette to infiltrate settlements and spread its contagion.
Windborne. The Plaguewind rides the wind. It has a fly speed of 60 feet and can move along air currents as if they were solid ground.
Aura of Pestilence. Creatures within 5 feet of the Plaguewind must succeed on a DC 14 Constitution saving throw at the start of their turn or take 5 (2d6) poison damage and become Poisoned for 1 minute. Affected creatures can repeat the save at the end of each of their turns to end the effect on a success.

Actions

Multiattack. The Plaguewind makes two Claw attacks and one Bite attack.
Bite. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage.
Claw. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

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Lore & Description

Appearance

The Plaguewind is a tall, slender humanoid shrouded in swirling, sickly-green vapors that cling to tattered cloth like a living mist. Its skin bears the pallor of frostbitten air, and its eyes glow with a cold, ember-like light. Its hair wisps and billows as if forever raked by a non-existent wind, and every breath carries a faint, coppery tang of decay. When it moves, the air itself seems to bend around it, and the whisper of rushing wind follows in its wake. In humanoid form, it speaks in a voice that sounds like wind through dead leaves, insinuating, patient, and corrosive to the soul.

Behavior & Origins

Born from a storm that refused to pass, the Plaguewind is a sentient essence of disease and air. It travels by riding thermals and gusts, leaping from one region to another on the backs of cyclones. It seeks to spread its Windborne Pox, a disease that latches onto life like spores in a breeze, inflicting weakness, fever, and a creeping sense of despair. It favors infiltrating communities by taking human form, blending into crowds, and waiting for the right moment to unleash its plagues with a silent, insidious grace. In combat, it relies on swift strikes with bite and claws, while hurling gusts of plague-laden wind to weaken and disorient opponents. Paladins and healers who face it often discover that curing the body is not enoughโ€”the wind itself must be calmed, and the storm within tamed.

Generation Info

Original prompt:
"A sentient plague riding the wind in humanoid form."

Created: Feb 2, 2026
Modified: May 23, 2026

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