Gathor, the Petrified Titan
Armor Class 20 (natural armor)
Hit Points 200 (16d12+96)
Speed 30 ft.
Saving Throws Con +10, Wis +6
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions
Legendary Actions
The titan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The titan regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
Gathor rises as a colossal figure of stone and marrow, a titan grown from the petrified husks of gods who long ago trembled at their own flaws. Veins of silver-ashen ore weave through its alabaster flesh, and runes of ancient dominion shimmer along its body like carved storm-clouds frozen in time. When it moves, the earth itself seems to sigh, as if the petrified deities it embodies awaken in protest at the clattering of mortals. Gathor does not conquer so much as enforce a terrifying stasis: towns become statues, prayers become stone, and time itself seems to bow before the weight of a cosmos that chose petrification over oblivion. Its presence is a reminder that even gods can be turned to marble when pride outgrows mercy.
Behavior & Origins
Born from the last breath of petrified deities who sought to preserve their authority against the tides of mortals, Gathor is a titan formed from their collective essence and hardened by centuries of stagnant worship. Each victory it earns adds a new vein of stone to its frame, each lost temple a new shard of its petrified heart. It does not quest for gold or glory but for the quiet, deliberate order of a world that needs a god-sized sentinel to enforce the unyielding rules of stone. Wise mortals listen for the whisper of ancient voices trapped within the stonework of its armor, for among the grizzled myths of the world, Gathor is both monument and jailerโa living reliquary of divine hubris and petrified judgment.