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Gathor, the Petrified Titan

Gargantuan Monstrosity (petrified-god, stoneborn), Lawful Neutral


Armor Class 20 (natural armor)

Hit Points 200 (16d12+96)

Speed 30 ft.

STR 22 (+6)
DEX 10 (+0)
CON 22 (+6)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)

Saving Throws Con +10, Wis +6

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 12 (8,400 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the titan fails a saving throw, it can choose to succeed instead.
Regeneration. The titan regains 15 hit points at the start of its turn if it has at least 1 hit point.
Stonebound. The titan's petrified essence radiates heat and stone; it is immune to being frightened and has advantage on saving throws against effects that slow or lock its movement.

Actions

Multiattack. The titan makes two Rockbound Slam attacks and one Pillar Crush.
Rockbound Slam. Melee weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10+7) bludgeoning damage. The titan drives a massive stone fist into the ground, cracking earth and crushing foes.
Pillar Crush. Melee weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage. The titan drives a shattered pillar into its foe. If the target is Medium or smaller, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Stone Throw. Ranged weapon Attack: range 60/120 ft., one target. Hit: 12 (2d6+5) bludgeoning damage. The titan hurls a fragment of petrified stone with crushing force.

Legendary Actions

The titan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The titan regains spent legendary actions at the start of its turn.

Detect. The titan makes a Wisdom (Perception) check.
Stone Bash. The titan makes a Rockbound Slam attack.
Quake Stomp (Costs 2 Actions). The titan stomps the ground. Each creature within 20 feet must succeed on a DC 18 Dexterity saving throw or take 10 (2d6+3) bludgeoning damage and be knocked prone.

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Lore & Description

Appearance

Gathor rises as a colossal figure of stone and marrow, a titan grown from the petrified husks of gods who long ago trembled at their own flaws. Veins of silver-ashen ore weave through its alabaster flesh, and runes of ancient dominion shimmer along its body like carved storm-clouds frozen in time. When it moves, the earth itself seems to sigh, as if the petrified deities it embodies awaken in protest at the clattering of mortals. Gathor does not conquer so much as enforce a terrifying stasis: towns become statues, prayers become stone, and time itself seems to bow before the weight of a cosmos that chose petrification over oblivion. Its presence is a reminder that even gods can be turned to marble when pride outgrows mercy.

Behavior & Origins

Born from the last breath of petrified deities who sought to preserve their authority against the tides of mortals, Gathor is a titan formed from their collective essence and hardened by centuries of stagnant worship. Each victory it earns adds a new vein of stone to its frame, each lost temple a new shard of its petrified heart. It does not quest for gold or glory but for the quiet, deliberate order of a world that needs a god-sized sentinel to enforce the unyielding rules of stone. Wise mortals listen for the whisper of ancient voices trapped within the stonework of its armor, for among the grizzled myths of the world, Gathor is both monument and jailerโ€”a living reliquary of divine hubris and petrified judgment.

Generation Info

Original prompt:
"A titan grown from petrified gods."

Created: Feb 2, 2026
Modified: May 22, 2026

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