Memoriax, the Memory-Spore God
Armor Class 15 (natural armor)
Hit Points 180 (24d10+48)
Speed 30 ft.
Saving Throws Con +6, Wis +7
Skills Stealth +6, Perception +8
Damage Resistances psychic
Damage Immunities poison, necrotic
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan, Druidic
Challenge 11 (7,200 XP) Proficiency Bonus +4
Actions
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
Memoriax stands as a colossal fungus-enshrouded idol; its skin is a living rind of spores shifting from mossy green to pale amber. Gnarled, root-like tendrils enwrap a body formed of bubbling, fungal flesh. Its eyes are empty hollows that glow with memory-light; spores drip and swirl from every pore, carrying memories of the living they once were. When it speaks, the voice is a chorus of whispers, each voice echoing a memory you may have had but never did.
Behavior & Origins
In ages past, Memoriax was a lesser god of gardens and memory that slept beneath the roots of ancient trees. An apotheosis of fungal life, it awakened during a time when mortals forgot their pasts and memories were traded like coins. It now seeks to rewrite the past of civilizations, through spores that erase, replace, and harvest memories to grow a fungal empire of recollection. Adventurers who enter its sanctuaries are guided by visions of memories that never happened, leading them to a sequence of living shelves where memory spores are cultivated. Opponents of memory and knowledge fear Memoriax most of all, for even the oldest tomes may be rewritten to suit its spore-born will.