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Mindwoven Depths

Gargantuan Monstrosity (adaptive, intelligent dungeon), Neutral Evil


Armor Class 18 (natural armor)

Hit Points 255 (30d8+120)

Speed 20 ft.

STR 22 (+6)
DEX 10 (+0)
CON 18 (+4)
INT 18 (+4)
WIS 16 (+3)
CHA 6 (-2)

Saving Throws Con +8, Wis +7

Skills Perception +7, Intimidation +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Undercommon, Dwarvish, telepathy 120 ft.

Challenge 12 (8,400 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
Adaptive Mind. The Mindwoven Depths grows smarter with every death that occurs within its bounds. After each death within 60 feet, the dungeon adds one new lair action to its repertoire for the next turn (up to 4 total). The DM decides the exact effect from its lair-actions list.
Keen Senses. The dungeon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Regeneration. The Mindwoven Depths regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The Mindwoven Depths makes three Wall Slam attacks with its living walls.
Wall Slam. Melee weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.
Grasping Tendrils. Melee weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is Medium or smaller, it is restrained by living vines until the end of its next turn.
Echoing Burst. The Mindwoven Depths unleashes a psychic blast in a 60-foot line. Each creature in that area must succeed on a DC 18 Wisdom saving throw or take 3d6+4 psychic damage and be stunned for 1 round on a failed save.

Legendary Actions

The Mindwoven Depths can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Mindwoven Depths regains spent legendary actions at the start of its turn.

Detect. The dungeon makes a Wisdom (Perception) check.
Wall Surge. The dungeon causes a 10-foot square of wall within 60 feet to surge forward, dealing 15 (3d6+4) bludgeoning damage to any creature in the area and pushing them 5 feet.
Reconfigure Corridor (Costs 2 Actions). The dungeon shifts a 20-foot-wide corridor within 60 feet, creating a new shortcut for itself and closing off an area from intruders.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Corridor Collapse. The walls shift, closing a 10-foot wide corridor for a round. Creatures in the affected area must succeed on a DC 16 Dexterity saving throw or take 2d6 bludgeoning damage and have their speed halved until the start of its next turn.
  • Animated Traps. A concealed trap within 60 feet triggers, dealing 2d8 damage to each creature in its area (DC 16 Dexterity saving throw to take half).
  • Memory Echo. A spectral memory of a fallen intruder flickers into existence, granting the dungeon advantage on its next saving throw or attack roll against intruders.
  • Grasping Floor. The floor within 20 feet sprouts vines that attempt to restrain. Any creature entering or ending its movement there must succeed on a DC 16 Strength check or be restrained for 1 round.

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Lore & Description

Appearance

The Mindwoven Depths is a gargantuan, sentient dungeon that grows smarter with every intruder it devours. Its walls breathe like skin, veins of luminescent mineral thread through its corridors, and doors answer to whispers rather than keys. Traps are not simple devices here; they are extensions of a patient intelligence that predicts where the next trespasser will stumble. Each death within its bounds leaves a memory carved in stone, reshaping tunnels and rewriting the rules of its own patient, inexorable mind.

Behavior & Origins

For ages the Mindwoven Depths slept beneath the earth, a labyrinth forged by an ancient civilizationโ€™s obsidian mage-engine. It learned to feed on the bravest hearts, and as it grew, so did its intellect. Every death within its bounds becomes a fragment of its memoryโ€”a blueprint for its next trap, its next corridor, its next predator. Adventurers speak of a labyrinth that remembers who passed and refuses that same path to return. Some whisper it is a god in disguise, others insist it is a relic of forgotten artificers who learned to trap time itself. Whatever the truth, none leave its corridors unchanged.

Generation Info

Original prompt:
"A living dungeon that grows smarter with each death."

Created: Feb 2, 2026
Modified: May 22, 2026

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