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City Devourer

Gargantuan Monstrosity, Neutral Evil


Armor Class 19 (natural armor)

Hit Points 330 (20d20+120)

Speed 5 ft.

STR 28 (+9)
DEX 12 (+1)
CON 22 (+6)
INT 12 (+1)
WIS 14 (+2)
CHA 8 (-1)

Saving Throws Con +13, Wis +9

Skills Perception +6, Intimidation +6

Damage Immunities acid

Senses darkvision 120 ft., passive Perception 14

Languages Common

Challenge 22 (41,000 XP) Proficiency Bonus +7


Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
A City in Its Skin. The City Devourer can reshape its outer surface into districts, streets, and towers, camouflaging itself as urban ruins to lure prey.

Actions

Multiattack. The City Devourer makes three Slam attacks and may attempt one Swallow each round.
Slam. Melee weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12+10) bludgeoning damage. The mass of the city slams into a creature, dealing heavy bludgeoning damage.
Swallow. Melee weapon Attack: +16 to hit, reach 5 ft., one Medium or smaller target. Hit: 19 (3d8+6) bludgeoning damage. If successful, the target is swallowed into the cityโ€™s digestive chamber. While swallowed, the target is exposed to ongoing acids each round and can be forced to escape with an action.
Digestive Gases (Recharge 5-6). The City Devourer releases a choking cloud of digestive gases in a 60-foot cone. Each creature in the area must make a DC 19 Constitution saving throw, taking 34 (8d8) acid damage on a failed save, or half as much on a successful one.

Legendary Actions

The City Devourer can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.

Detect. The City Devourer makes a Wisdom (Perception) check.
Digest. The City Devourer uses its digestive grip to attempt to swallow a target within 5 feet.
Crush the City (Costs 2 Actions). The City Devourer pounds the ground; each creature within 20 feet must succeed on a DC 20 Dexterity save or take 18 (4d8) bludgeoning damage and be knocked prone.

Mythic Trait

Mythic Resilience (Recharges after a Short or Long Rest). If the City Devourer is reduced to 0 hit points, it does not die. Instead, it splits into a pool of ichor that reforms after 1 minute and regains 350 hit points, and it can immediately use its Mythic Actions.

Mythic Actions

If the creature's mythic trait is active, it can use the options below as legendary actions.

Devouring Flux (Costs 2 Actions). The City Devourer unleashes a torrent of acidic energy. All creatures within 60 feet must make a DC 22 Dexterity saving throw or take 40 (9d8) acid damage and be restrained by sticky slime for 1 round.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Digestive Surge. At initiative count 20, the lair's interior shifts; 20-foot cubes of acidic slurry erupt in the corridors, creating difficult terrain and dealing 2d6 acid damage to anyone standing in them.
  • Walls of Slime. The walls ooze inward, forming temporary barriers that force creatures to move through narrow channels, granting the City Devourer advantage on attacks against those trapped.

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • Within 6 miles of the lair, every building subtly shifts as if breathing, making sleep difficult for inhabitants.
  • The ground sighs with distant digestion; minor tremors shake the area weekly.
  • People within the radius feel drawn to the city, as if lured by a whispering maw.

If the creature dies, these effects fade over the course of 1d20 days.

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Lore & Description

Appearance

A city-sized mimic that has grown to consume the very metropolis it inhabits. Its exterior resembles stone, glass, and steel streets that appear like a living city cutout: towers, boulevards, and plazas form a living skin that can reconfigure itself to trap prey. Its maw opens along a wide breach, lined with teeth of rusted iron and cracked glass, devouring inhabitants and redirecting their remains into its vast interior digestive chambers. The city consumes people slowly, converting them into nutrients that sustain the living metropolis. It only moves at a glacial pace, dragging districts along like a slow tide, and its breath dissolves brick and bone alike. It dreams of consuming an entire world, one metropolis at a time.

Behavior & Origins

Ancient rumor tells of a city that lured travelers into its own streets, only to digest them and absorb their life. Over centuries, the city grew, its walls thickening into arteries, its roads becoming intestinal corridors. It now sits as a living organism hidden within the urban sprawl, a city-sized mimic that devours anything it calls home. The inhabitants who survive have learned to keep their distance; to approach is to be swallowed and rearranged into nourishment for the city itself. Some say the mimic is a protective form for a long-dead civilization, a doomed city that became a predator.

Generation Info

Original prompt:
"A city-sized mimic slowly digesting its inhabitants."

Created: Feb 2, 2026
Modified: May 22, 2026

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