Lilith, Queen of Night and Soul
Armor Class 22 (natural armor)
Hit Points 672 (48d12+360)
Speed 40 ft. fly 60 ft.
Saving Throws Con +15, Wis +13
Skills Deception +14, Perception +12, Intimidation +14
Damage Resistances fire; necrotic
Damage Immunities poison
Condition Immunities poisoned, charmed, frightened
Senses darkvision 120 ft., passive Perception 22
Languages Common, Infernal, Abyssal, telepathy 120 ft.
Challenge 30 (155,000 XP) Proficiency Bonus +9
Actions
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
Lilith appears as a towering tempest of midnight, vast wings of ebony feathers spanning thirty feet, eyes like smoldering embers, and a presence that distorts gravity and will. Her skin glows with an otherworldly pallor, and her voice twists through memories as if singing long-lost lullabies. She exudes a cold charm, walking the line between alluring beauty and terrifying menace. Her aura shimmers with dark motes that seem to feed on fear and despair, and every gesture is a sirenโs invitation to despair and power.
Behavior & Origins
Lilith, the Queen of Night and Soul, was once a celestial being corrupted by a pact with a void-wreathed force. She rules a fortress of perpetual dusk where the boundary between dream and nightmare dissolves. Tales say she lured countless would-be conquerors into the embrace of despair, siphoning their life force to sustain her own vitality and amass a horde of souls she can bargain with for greater power. Adventurers seek to seal her rift, but doing so requires confronting the dizzying temptation of power and the possibility that Lilith herself is a revenant of a goddess who refused mercy.