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Lilith, Queen of Hell

Medium Fiend (demon), Lawful Evil


Armor Class 18 (natural armor)

Hit Points 168 (16d8+96)

Speed 30 ft.

STR 18 (+4)
DEX 18 (+4)
CON 18 (+4)
INT 16 (+3)
WIS 14 (+2)
CHA 22 (+6)

Saving Throws Wis +6, Cha +10

Skills Insight +6, Deception +12, Persuasion +12

Damage Resistances cold; fire

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Common, Infernal, Abyssal, telepathy 120 ft.

Challenge 12 (8,400 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Seductive Presence. Creatures within 20 feet that can see Lilith must succeed on a DC 16 Wisdom save or be charmed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on a success.
Innate Spellcasting. Lilith, Queen of Hell's spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, Lilith channels demonic sorcery through her aura and words, weaving magic without needing material components.:
1/day each: dominate person
3/day each: charm person, hypnotic gaze, suggestion
At will: detect magic, mage hand

Actions

Multiattack. Lilith makes three attacks: two Claws and one Seductive Kiss.
Claw. Melee weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. Lilith rakes with her talons, dealing brutal slashes.
Seductive Kiss. Melee weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) psychic damage. If this attack hits, the target must succeed on a DC 18 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the target is under Lilith's control and can receive a new save at the end of each of its turns. The target can repeat the saving throw if it takes damage from Lilith.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.

Detect. Lilith makes a Wisdom (Perception) check.
Charm Gaze. Lilith exhales a willful gaze: each creature within 15 feet that can see her must succeed on a DC 18 Wisdom saving throw or be charmed for 1 round (ends early if the creature takes damage).
Flame Tail (Costs 2 Actions). Lilith makes a tail attack or lashes with fire-etched tail dealing 2d8 fire damage on a hit.

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Lore & Description

Appearance

Lilith, Queen of Hell, is a regal, terrifying embodiment of seduction and annihilating power. Her skin bears a faint ember glow, like living coals beneath porcelain, with hair that shifts between raven black and ember-thin fire. Her eyes burn with crimson fire, and her wingsโ€”their batlike membranes tinted with violet and goldโ€”flutter with an aura that unsettles the air. She wears a crown forged from infernal iron and obsidian, adorned with tiny hellfire gems that pulse with her heartbeat. Her presence exudes both exquisite beauty and menace, a ruler who commands fear as easily as she commands desire.

Behavior & Origins

Lilith rose from the darkest depths as a succubus of unmatched cunning, muses of temptation and torment. She seized the throne of a twisted underworld court, compelling demons, devils, and mortals alike with her silvered tongue and unyielding will. Preferring to manipulate from shadows, she lures rivals into a game of power, only revealing her true strength when enemies think her mercy won them over. She seeks to expand hell's realm by corrupting leaders, bending alliances, and turning the fires of desire into weapons.

Monster Image

Lilith, Queen of Hell

Generation Info

Original prompt:
"lilith queen of hell Succubus Queen"

Created: Mar 2, 2026
Modified: May 22, 2026

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