Lilith, Queen of Hell
Armor Class 23 (natural armor)
Hit Points 823 (78d8+472)
Speed 30 ft. fly 60 ft.
Saving Throws Con +15, Cha +19
Skills Deception +18, Persuasion +18, Intimidation +18
Damage Resistances cold
Damage Immunities fire, psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 22
Languages Common, Infernal, Abyssal, telepathy 180 ft.
Challenge 33 Proficiency Bonus +10
Actions
Legendary Actions
Lilith can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- Infernal Gate. A portal opens within 60 feet, spawning 1d4 manes that fight for Lilith for 1 minute or until slain.
- Damnation Pulse. All creatures of Lilith's choice within 40 feet must make a DC 22 Constitution saving throw or suffer 2d8 necrotic damage and have their speeds halved until the end of their next turn.
- Cloak of Despair. Lilith can emit a 20-foot aura of gloom. Any creature that starts its turn in the aura must succeed on a DC 22 Wisdom saving throw or be blinded until the start of its next turn.
Regional Effects
The region containing the creature's lair is warped by its magic, creating the following effects:
- Within 100 miles of Lilith's domain, night lasts longer and stars appear to burn with a crimson hue.
- Fiends and undead within the region regain the benefits of resting faster, as if protected by infernal wards.
- Pools of black oil surface in exposed ground, corroding mundane metals.
If Lilith dies, the region slowly decays into a desolate infernal plane over the course of 1d12 days; fiends flee and mortal cultists lose their power.
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Lore & Description
Appearance
Lilith stands crowned in a halo of ember-red thorns, her skin a living abyss of velvet black with veins of molten gold. Her wings are vast and tattered, silhouettes of burning embers trailing behind them. Her eyes burn like coals, and her smile hints at tormented futures. She moves with otherworldly grace, every gesture capable of bending the will of those who gaze upon her. Her voice sounds like silk and sulfur, luring sailors and saints alike toward ruin.
Behavior & Origins
The Succubus Queen, Lilith rose from the furnace of eternity to crown herself sovereign over the Nine Pit Realms. She feeds on dreams, desires, and dissent, weaving schemes that cross mortal realms. Legends tell of her bargaining prowess: she offers forbidden power in exchange for a single moment of fear or longing. She seeks to unify the hellish queenbeds and plunge the material plane into a new infernal empire, one kiss, one bargain, one soul at a time.