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Deadbark Dryad

Medium Monstrosity, Neutral Evil


Armor Class 14 (natural armor)

Hit Points 44 (8d8+8)

Speed 30 ft. climb 20 ft.

STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Con +5, Wis +4

Skills Stealth +5, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Sylvan

Challenge 5 (1,800 XP) Proficiency Bonus +3


Keen Senses. The Deadbark Dryad has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Corrupting Bark. Plants in a 30-foot radius around the dryad withers and nearby trees loosen their grip on the living. Any nonmagical plants within 30 feet count as difficult terrain for enemies who attack the dryad from within that aura.

Actions

Multiattack. The Dryad makes two Bark Claws attacks and one Vine Whip attack.
Bark Claw. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. The dryad's claws scrape through barklike hide.
Vine Whip. Melee weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) slashing damage. A thorny vine lashes out, seeking to entangle its target.
Corrupted Bloom. The Deadbark Dryad sinks into a field of necrotic flora. Each creature within 5 feet of the dryad must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

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Lore & Description

Appearance

Deadbark Dryads are withered, forest-dwelling fey corrupted by ancient blight. Their bark-like skin is cracked with green sap, and their eyes glow with an eerie amber. They move with eerie, lilting grace, leaving a trail of brittle leaves and the scent of mold and old wood. Their limbs resemble gnarly branches, and they can meld into trees almost seamlessly, drawing power from decay and rot. In battle, they lash with bark-clawed talons, whip with thorny vines, and unleash corrupted blooms that poison those who get too close.

Behavior & Origins

Once protectors of groves and glades, Deadbark Dryads were touched by a necrotic blight that twisted their bond with nature. Now they guard their corrupted forests fiercely, seeking to spread decay to all living wood. They prefer to lure prey into the dim heart of their woods, where the air tastes of rot and the trees themselves seem to watch. They speak in lilting, mournful phrases about the 'good old days' of vibrant life, yet their actions are pure malice. Roleplay notes: they avoid direct confrontation unless cornered, using poison and blight to weaken intruders before striking with brutal, bark-edged claws.

Monster Image

Deadbark Dryad

Generation Info

Original prompt:
"Deadbark Dryad"

Created: May 10, 2026
Modified: May 22, 2026

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