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Yūrei-Kaeri

Medium Undead, Neutral Evil


Armor Class 13 (natural armor)

Hit Points 76 (9d8+36)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 18 (+4)
INT 8 (-1)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Wis +3

Skills Stealth +3, Perception +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 4 (1,100 XP) Proficiency Bonus +2


The House Remembers. The yūrei-kaeri is mystically bound to one specific house, shrine, or family dwelling. It always knows the direction and distance to that place while on the same plane. It cannot willingly move more than 1 mile from its house during the hour before sunset, and at midnight it teleports to an unoccupied space inside the house if it is not already there.
Death Is Not Departure. If the yūrei-kaeri is reduced to 0 hit points anywhere except its bound house, it collapses into a corpse and reforms inside the house at the following sunset with 1 hit point. This trait does not function if the corpse is destroyed, the house is consecrated, or the yūrei-kaeri is reduced to 0 hit points by radiant damage. A corpse reformed by this trait bears fresh wounds and remembers everything that happened before its destruction.
Threshold Terror. A creature that willingly enters the yūrei-kaeri's bound house for the first time on a turn must succeed on a DC 12 Wisdom saving throw or become frightened of the yūrei-kaeri until the end of its next turn. A creature that succeeds is immune to this trait for 24 hours.

Actions

Multiattack. The yūrei-kaeri makes two Withered Claw attacks.
Withered Claw. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, plus 3 (1d6) necrotic damage. If the target is frightened, it cannot regain hit points until the start of the yūrei-kaeri's next turn.
Mourning Call (Recharge 5-6). The yūrei-kaeri releases a wet, choked wail audible throughout its bound house. Each creature of the yūrei-kaeri's choice within 30 feet that can hear it must make a DC 12 Wisdom saving throw, taking 3d6 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, the creature is also frightened until the end of its next turn.
Cross the Threshold. The yūrei-kaeri teleports to an unoccupied space it can see within 30 feet that is inside its bound house. Each creature within 5 feet of the space it leaves must succeed on a DC 12 Dexterity saving throw or take 1d6 necrotic damage.

Reactions

Unwelcome Guest. When a creature the yūrei-kaeri can see moves within 5 feet of it, the yūrei-kaeri moves up to 10 feet without provoking opportunity attacks, provided it ends this movement inside or adjacent to a doorway, window, or other threshold.

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"Do not answer the knocking after moonrise. She is already inside." — Genzaemon, last headman of Mizunashi

Lore & Description

Appearance

This corpse resembles a thin, middle-aged villager wrapped in a rotting indigo kimono, its sleeves stiff with dried mud and black blood. Long gray hair hangs across a face swollen almost beyond recognition, though one milky eye remains fixed and watchful. Straw sandals dangle from its split feet, and a faded household crest is stitched into the garment. Its fingers are lacquer-black and unnaturally long, while its mouth opens wider than any living jaw should allow when it calls from behind a closed door.

Behavior & Origins

The yūrei-kaeri was once O-Hana, the caretaker of the abandoned Mizunashi farmhouse, who drowned herself after her family vanished during a famine. Each night she returns to sweep the empty rooms, set rice before a cold household shrine, and punish anyone who disturbs the place. The creature now wants the Mizunashi house restored and its missing family members brought home, even if it must murder travelers and bind their spirits into the vacant rooms. A village elder named Genzaemon knows that the house's original family altar contains the names of the dead and may be used either to appease O-Hana or sever her bond forever.

Running Yūrei-Kaeri

Tactics

The yūrei-kaeri begins by hiding among hanging laundry, beneath a house floor, or behind a paper screen, then uses its Mourning Call when several intruders enter a confined room. It uses Cross the Threshold to appear behind isolated targets and focuses its claws on frightened creatures. When badly wounded, it retreats toward a doorway and relies on Death Is Not Departure, fighting to the death inside its bound house unless someone threatens the household shrine or its memories of family.

DM Tips

  • Telegraph the creature with freshly swept floors, bowls of steaming rice that should be cold, wet footprints ending at locked doors, and nightly knocking from inside an apparently empty house.
  • Play the yūrei-kaeri in a soft, mournful voice; it should address strangers as if they were overdue family members and become violently confused when they deny knowing O-Hana.
  • For a weaker party, remove the necrotic damage from Withered Claw and lower the Mourning Call save DC to 11; for a stronger party, allow the creature to teleport through any doorway within 60 feet of the house.
  • Make the bound house part of the encounter: closing shutters, protecting the shrine, or forcing the creature into sunlight can matter as much as dealing damage.

Loot

  • Mizunashi Household Crest — A water-stained bronze crest from O-Hana's kimono. It opens a hidden compartment beneath the farmhouse altar containing letters that reveal what happened to the missing family.
  • Blackened Rice Bowl — A cracked bowl that remains warm at midnight and grows cold at dawn. A grieving spirit can be questioned through it once before the bowl shatters.
  • Bundle of Shrine Ropes — Frayed sacred ropes taken from the house's neglected altar. Hung across a doorway, they prevent the yūrei-kaeri from using Cross the Threshold through that opening for 24 hours.

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Generation Info

Original prompt:
"An undead japanese style zombie that returns to its house every night."

Created: Sep 4, 2026
Modified: Sep 11, 2026

Find more: Undead monsters CR 0-4 Undead Monsters for a level 9 party 🎲 Random monster
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