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The Gallant Carouselier

Large Construct, Lawful Neutral


Armor Class 18 (painted wooden plating)

Hit Points 189 (18d10+90)

Speed 60 ft.

STR 22 (+6)
DEX 16 (+3)
CON 20 (+5)
INT 12 (+1)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws Str +11, Con +10, Wis +8

Skills Insight +8, Perception +8, Performance +9

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 18

Languages Common, Sylvan

Challenge 15 (13,000 XP) Proficiency Bonus +5


Legendary Resistance (3/Day). If the carouselier fails a saving throw, it can choose to succeed instead.
Constructed for the Ride. The carouselier doesn't require air, food, drink, or sleep. It has advantage on saving throws against effects that would knock it prone, and it can move through the space of a prone creature without treating that space as difficult terrain.
The Fairground Compact. At the start of combat, the carouselier announces three rules in Common or Sylvan, such as no ambushes, no attacking mounts, or no striking a fallen foe. A creature that knowingly breaks one of these rules becomes Marked by the Carousel until the end of its next turn. While Marked, the creature can't benefit from invisibility or cover against the carouselier, and the carouselier has advantage on attack rolls against it. The carouselier never breaks its own announced rules.
Painted Beyond Weather. The carouselier is immune to rust, rot, and magical aging. It has advantage on saving throws against spells and other magical effects that would alter its form or movement.
Living Mounts Join the Ride. A willing horse or similar equine beast within 30 feet of the carouselier can serve as its mount without requiring an action from either creature. While mounted on such a creature, the carouselier and its mount share the carouselier's initiative, and neither can be forcibly dismounted unless the mount is incapacitated.

Actions

Multiattack. The carouselier makes two Hoof attacks and one Splintering Bite attack. It can replace one Hoof attack with Galloping Overturn.
Hoof. Melee weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage. If the target is a creature that knowingly broke one of the carouselier's announced rules, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Splintering Bite. Melee weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage, plus 7 (2d6) force damage. The target's speed is reduced by 10 feet until the end of its next turn as painted splinters and brass tackwork cling to it.
Galloping Overturn. Melee weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 22 (3d10+6) bludgeoning damage. The carouselier gallops up to 30 feet in a straight line before making this attack. If it moves at least 15 feet straight toward the target immediately before the attack and the attack hits, the target must succeed on a DC 19 Strength saving throw or be knocked prone and pushed up to 15 feet.
Muster the Ride (Recharge 5-6). The carouselier releases a ringing call audible for 300 feet. Up to six beasts with the Equine body shape within 120 feet that can hear it must succeed on a DC 18 Wisdom saving throw or be charmed by the carouselier for 1 minute. While charmed, a beast uses its movement on each of its turns to approach the carouselier by the safest available route. A creature repeats the saving throw whenever it takes damage, ending the effect on itself on a success. A willing charmed horse immediately moves to the carouselier and becomes its mount.

Reactions

Fair Reprisal. When a creature within 10 feet of the carouselier attacks a creature that is prone, incapacitated, or willing to surrender, the carouselier makes one Hoof attack against the attacker, provided the attack does not violate one of the carouselier's announced rules.

Legendary Actions

The carouselier can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The carouselier regains spent legendary actions at the start of its turn.

Canter. The carouselier moves up to half its speed without provoking opportunity attacks.
Hoof Attack. The carouselier makes one Hoof attack.
Ring the Bell (Costs 2 Actions). Each creature of the carouselier's choice within 20 feet must succeed on a DC 18 Wisdom saving throw or be unable to take reactions until the end of its next turn. A creature that willingly follows the carouselier's announced rules has advantage on this saving throw.
Trade Places (Costs 2 Actions). The carouselier magically swaps places with a willing horse or charmed equine beast it can see within 60 feet. Each creature adjacent to the carouselier before or after the swap must succeed on a DC 19 Dexterity saving throw or take 2d8 bludgeoning damage and be pushed 5 feet.

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"No striking from behind, no cruelty to the fallen, and no leaving before the final bell." โ€” Brasswind, Keeper of Saint Orla's Round

Lore & Description

Appearance

The Gallant Carouselier resembles a magnificent, oversized carousel horse carved from dark honey-colored wood and lacquered until it gleams like wet amber. Its mane is a cascade of faded crimson ribbons threaded with brass bells, while its eyes are polished black glass with pinpricks of blue carnival light behind them. Gold filigree curls across its flanks in the shape of galloping horses, and its four hooves end in iron fittings that spark against stone. Though it has no rider, a red velvet saddle remains permanently buckled to its back, and its wooden legs move with the unsettling grace of a living thoroughbred.

Behavior & Origins

Once the centerpiece of the Merry Saint Orla Fair, the carouselier named Brasswind gained awareness after years of hearing children promise that they would never abandon their favorite ride. When the fair was dismantled, Brasswind escaped into the countryside and began recruiting real horses, leading them beneath moonlight toward abandoned fairgrounds. It believes every conflict should have rules, agreed stakes, and a proper beginning and end. Brasswind wants to rebuild the carousel called Saint Orla's Round and fill every vacant pole with a horse that has chosen the ride freely. The ruined fairground at Bellweather Hollow is its current gathering place.

Running The Gallant Carouselier

Tactics

Brasswind begins by announcing its three rules and using Muster the Ride if horses are nearby. It keeps moving around the battlefield, using Galloping Overturn to knock down isolated targets while its recruited mounts carry it past heavier defenders. When bloodied, it focuses its attacks on anyone who violated the Compact and uses Trade Places to escape surrounded positions. It fights to the death if its carousel or recruited horses are threatened, but willingly allows a defeated opponent to leave if that creature honors the agreed terms.

DM Tips

  • Telegraph Brasswind's arrival with distant carousel music, brass bells, and groups of horses walking in perfect circles around an empty fairground.
  • Have the carouselier speak like an impeccably mannered ringmaster: cheerful, formal, and deeply offended by cheating rather than by ordinary opposition.
  • Make the announced rules explicit before combat; players should understand that breaking them has immediate tactical consequences.
  • For a weaker party, remove Legendary Resistance and reduce hit points to 150. For a stronger party, give Brasswind four legendary actions and allow Muster the Ride to summon two spectral warhorses when no real horses are present.

Loot

  • Brasswind's Carousel Bell — A fist-sized brass bell that rings only when a promise is honestly made. Once per long rest, it can cast compelled duel without requiring concentration, but only if the user states the duel's rules aloud.
  • The Red Velvet Saddle — A magically self-fitting saddle that grants a willing equine mount a walking speed of 60 feet and prevents it from being frightened while carrying a rider who honors the agreed terms of a contest.
  • Saint Orla's Painted Slat — A lacquered strip from the original carousel, depicting a procession of horses heading toward Bellweather Hollow. It serves as a map and a clue to the location of Brasswind's unfinished round.

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Generation Info

Original prompt:
"CR 15: A carousel horse that escaped and now recruits real horses into the ride. It fights fair and expects the same, with consequences for those who don't."

Created: Sep 6, 2026
Modified: Sep 11, 2026

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