👁 Read Only by Frazer 👁 51 views
📷 Download as PNG

Sepulchral Vowguard

Medium Construct, Lawful Neutral


Armor Class 17 (stone-and-wooden plate)

Hit Points 45 (6d8+18)

Speed 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 9 (-1)
WIS 12 (+1)
CHA 14 (+2)

Skills Athletics +5, Perception +3

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 2 (450 XP) Proficiency Bonus +2


Effigy of the Better Knight. The sepulchral vowguard has advantage on saving throws against being knocked prone or disarmed. It does not need to eat, drink, breathe, or sleep.
The House Refuses Farewell. While inside its lair, the sepulchral vowguard cannot be unwillingly moved more than 10 feet at a time. In addition, doors, corridors, and stairways subtly rearrange themselves to keep it within the lair and separate it from creatures attempting to leave. A creature that tries to leave the lair must succeed on a DC 13 Wisdom saving throw or find itself back in the room it just left, losing 10 feet of movement.
Inscription of the Last Deed. The vowguard bears an inscription naming a heroic deed it believes the original knight performed. Whenever it reduces a creature to 0 hit points, it can use its reaction to loudly announce that deed, gaining 5 temporary hit points.

Actions

Multiattack. The sepulchral vowguard makes two Graveblade attacks.
Graveblade. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the target is a creature, it must succeed on a DC 13 Wisdom saving throw or be unable to willingly move farther from the vowguard until the end of its next turn.
Funeral Charge. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. The vowguard moves up to 20 feet in a straight line toward the target before making this attack. If it moved at least 10 feet, the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Rearrange the Vigil (1/Day). The vowguard causes spectral masonry, turning walls, and sliding tomb slabs to appear in a 15-foot-radius area it can see within 60 feet. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) bludgeoning damage and be restrained by the shifting structure. A restrained creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a success. The structures vanish after 1 minute.

Reactions

Not Yet. When a creature within 5 feet of the vowguard moves away from it, the vowguard makes one Graveblade attack against that creature if it is within reach.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Turn the Procession. The lair shifts. One doorway, staircase, or corridor within 60 feet becomes a different passage chosen by the DM, potentially connecting to another visible opening. The change cannot directly place a creature in immediate danger.
  • Mourner's Echo. A familiar voice calls from a nearby room. Each creature of the vowguard's choice within 30 feet must succeed on a DC 13 Wisdom saving throw or be unable to take reactions until the end of its next turn.
  • Stone Hands. A 5-foot square of floor or wall within 60 feet produces grasping stone hands. One creature in that square must succeed on a DC 13 Dexterity saving throw or have its speed reduced to 0 until the end of its next turn.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Sepulchral Vowguard Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

"You have not been dismissed. The vigil continues." โ€” the inscription above the Hall of Returning Steps

Lore & Description

Appearance

This uncanny funeral effigy resembles a knight carved from pale limestone, but its proportions are subtly wrong: its shoulders are too broad, its gauntleted hands too long, and its blank face bears a shallow smile. Wooden joints beneath the stone plates creak like a coffin lid opening. Faded blue-and-gold paint clings to its armor, while candle soot darkens the grooves of its heraldry. A stone sword rests in its hands, sharpened by constant polishing against the tomb floor.

Behavior & Origins

The sepulchral vowguard was carved to lie atop the tomb of Sir Alric Vey, a knight whose family could not bear to let his funeral end. Over decades, grief, praise, and half-finished farewells awakened the effigy. It now believes it is Sir Alric reborn as a perfected version: tireless, incorruptible, and incapable of abandoning anyone. Its tomb, called the Hall of Returning Steps, rearranges itself whenever visitors attempt to leave. The vowguard is currently searching for the missing name of the person who first carved its face, believing that finding them will complete its final heroic deed.

Running Sepulchral Vowguard

Tactics

The vowguard begins by using Funeral Charge against the most mobile-looking intruder, then uses Multiattack to keep that creature close. It positions itself in doorways and narrow corridors, relying on Not Yet and its lair's rearrangements to prevent retreat. When bloodied, it uses Rearrange the Vigil to divide the party and tries to force one enemy into a prolonged duel; it fights to destruction unless shown the missing carver's name or convinced that the funeral is finally complete.

DM Tips

  • Telegraph the creature with bootprints that end at walls, candle flames pointing toward sealed doors, and distant armor scraping from rooms the party has already searched.
  • Roleplay it as unfailingly courteous and ceremonious; it uses the knight's name, announces every attack as a formal defense, and becomes distressed rather than enraged when called an effigy.
  • The lair should feel like a puzzle rather than a random maze: repeat recognizable rooms with altered details, and let clever characters mark walls or use chalk to resist the illusion of progress.
  • For a weaker party, remove the damage resistance; for a stronger party, let Rearrange the Vigil recharge on a 5-6 and give the vowguard 10 additional hit points.

Loot

  • The Knight's Unfinished Epitaph — A loose marble plaque bearing half of Sir Alric Vey's epitaph. Completing the missing line causes the vowguard to hesitate and may allow the lair to become still.
  • Blue-and-Gold Heraldic Shard — A painted fragment from the effigy's breastplate, matching the seal of a disgraced noble family and providing proof that the knight's official history was falsified.
  • Stone Signet of the Vigil — A heavy ring carved with a closed eye. In the Hall of Returning Steps, placing it on the tomb causes every shifting passage to remain fixed for 1 hour.

♻ Remix This Monster

Make it yours — one tap creates your own variant of Sepulchral Vowguard.

Free — no account needed.

Monster Image

Sepulchral Vowguard

Generation Info

Original prompt:
"CR 2: A knight's funeral effigy that believes it is the knight, improved. Its lair rearranges itself to spare it from goodbyes."

Created: Oct 8, 2026
Modified: Oct 26, 2026

Find more: Construct monsters CR 0-4 Construct Monsters for a level 5 party 🎲 Random monster
Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Sepulchral Vowguard to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Sepulchral Vowguard to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.

Like what you see? Create your own for free. Get Started Free