👁 Read Only by Frazer 👁 24 views
📷 Download as PNG

Petrichor Warden

Large Elemental, Neutral


Armor Class 16 (natural armor)

Hit Points 95 (10d10+40)

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 8 (-1)
WIS 14 (+2)
CHA 13 (+1)

Saving Throws Con +7, Wis +5

Skills Survival +5, Perception +5

Damage Resistances fire; lightning

Damage Immunities poison

Condition Immunities exhaustion, petrified, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Primordial

Challenge 5 (1,800 XP) Proficiency Bonus +3


Scent of Coming Rain. The warden can smell moisture, blood, and heated stone through solid objects and across distances of up to 1 mile. It has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on smell, and it cannot be surprised while conscious.
The Unfinished Vigil. The warden is bound to guard a place, object, or memory that no longer exists. It has advantage on saving throws against being charmed or frightened. A creature that knowingly claims to be the lost thing's rightful heir has disadvantage on its first attack roll against the warden.
Steam-Bound Form. The warden can move through a space as narrow as 1 inch wide without squeezing. The first time it enters a creature's space on a turn, that creature takes 4 (1d8) fire damage and must succeed on a DC 15 Constitution saving throw or be blinded until the start of the creature's next turn.

Actions

Multiattack. The warden makes two Stonefist attacks and one Rain-Lash attack.
Stonefist. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. The fist is formed from black, rain-slick stone.
Rain-Lash. Ranged weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 11 (2d6+4) cold damage. A whip of unnaturally heavy rain lashes toward the target. If the target is concentrating on a spell, it has disadvantage on the Constitution saving throw made to maintain concentration.
Mourning Deluge (Recharge 5-6). The warden releases the smell and force of a storm breaking over sun-baked stone in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much on a successful one. On a failed save, a creature is also knocked prone and soaked until the end of its next turn. A soaked creature has disadvantage on saving throws against the warden's Steam-Bound Form.

Bonus Actions

Condense the Grievance. The warden moves up to 20 feet without provoking opportunity attacks, leaving a trail of steaming wet stone in the spaces it leaves. The trail is difficult terrain until the start of the warden's next turn.

Reactions

Guard What Is Gone. When a creature within 10 feet of the warden is targeted by an attack, the warden imposes disadvantage on that attack roll if the creature is standing in the place the warden believes it is protecting.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Petrichor Warden Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

"It rains there every night, though no roof remains to hear it." โ€” Mara Venn, surveyor of the Glasswater Quarry

Lore & Description

Appearance

The Petrichor Warden is a towering figure of fractured basalt, its body split by glowing orange seams beneath a skin of rainwater. Vapor constantly coils from its shoulders and pours from the hollows of its face, carrying the unmistakable scent of rain striking hot stone. Its hands are oversized slabs of dark rock, each finger ending in a rivulet of steaming water. Where a heart should be, a small storm turns endlessly around a hollow cavity.

Behavior & Origins

Petrichor Wardens are born from grief at places erased by fire, war, drought, or deliberate cruelty. They do not understand that their charges are gone; they only understand that someone failed to return. This warden guards the vanished village of Veyruun, now buried beneath the Glasswater Quarry. It attacks anyone who removes stone from the quarry because it believes the villagers are still sleeping below. The warden can be calmed, or perhaps released, if shown the village's last surviving rain bell, now held by the quarry-master Hadrik Voss.

Running Petrichor Warden

Tactics

The warden begins by using Mourning Deluge to knock down and separate intruders, then closes on whoever carries tools, torches, or quarry marks. It uses Condense the Grievance to slip through narrow gaps and position itself between enemies and the place it protects, saving Guard What Is Gone for attacks against creatures near the supposed ruins. When bloodied, it becomes frantic and focuses on the most obvious desecrator; it fights to the death unless shown the rain bell or convincing proof that Veyruun no longer exists.

DM Tips

  • Telegraph its arrival with the smell of rain, wet footprints appearing on dry stone, and distant thunder beneath a cloudless sky.
  • Give the warden a halting, literal voice like water running through a cracked cistern; it repeatedly asks, "Have they come home?"
  • For a weaker party, reduce its hit points to 70 and remove Rain-Lash from Multiattack; for a stronger party, let Mourning Deluge recharge on a 4-6.
  • The encounter need not end in combat: displaying the rain bell, recovering a village memorial, or stopping the quarry can make the warden stand down.

Loot

  • Veyruun's Rain Bell — A thumb-sized bronze bell that rings only when rain is nearby. Once per long rest, it can cast fog cloud without components.
  • Warden's Heartstone — A warm, rain-filled shard of basalt left behind if the warden is destroyed. It can preserve a corpse from decay for one year and is sought by diviners studying erased settlements.
  • Glasswater Quarry Ledger — A water-stained book proving that Hadrik Voss knowingly excavated over Veyruun's mass grave and concealed the evidence.

Remix This Monster

Make it yours — one tap creates your own variant of Petrichor Warden.

Free — no account needed.

Generation Info

Original prompt:
"CR 5: The smell of rain on hot stone, given form and a grievance. It is protecting something that no longer exists."

Created: Sep 7, 2026
Modified: Sep 11, 2026

Find more: Elemental monsters CR 5-10 Elemental Monsters for a level 12 party 🎲 Random monster
Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Petrichor Warden to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Petrichor Warden to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.

Like what you see? Create your own for free. Get Started Free