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The Unmelted Mourner

Large Elemental (shapechanger), Neutral


Armor Class 18 (packed snow and enchanted ice)

Hit Points 210 (20d10+100)

Speed 30 ft. burrow 20 ft.

STR 22 (+6)
DEX 10 (+0)
CON 20 (+5)
INT 12 (+1)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws Con +10, Wis +8, Cha +9

Skills Insight +8, Survival +8, Perception +8

Damage Vulnerabilities fire

Damage Resistances cold; bludgeoning; piercing; slashing

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses darkvision 120 ft., passive Perception 18

Languages Common, Primordial, telepathy 60 ft.

Challenge 15 (13,000 XP) Proficiency Bonus +5


Legendary Resistance (3/Day). If the Unmelted Mourner fails a saving throw, it can choose to succeed instead.
Heart of the First Winter. The Unmelted Mourner doesn't need to eat, drink, breathe, or sleep. It is immune to effects that would cause it to melt, thaw, or change its form against its will.
Child's Refusal. When the Unmelted Mourner is reduced to 0 hit points, it collapses into a heap of snow rather than dying. Unless the silver button hidden inside its core is destroyed, the heap vanishes and reforms around the nearest object, place, or creature strongly associated with grief within 1 mile. It reforms after 1d4 hours with all its hit points. If no such association exists, it reforms at the location where it was built.
Grief Made Visible. A creature that starts its turn within 20 feet of the Unmelted Mourner and can see it must succeed on a DC 17 Wisdom saving throw or become overwhelmed by memories of loss until the start of its next turn. While overwhelmed, the creature has disadvantage on attack rolls and saving throws, and its speed is halved. A creature that succeeds is immune to this effect for 24 hours.
Snow Remembers. The Unmelted Mourner knows the exact location of every creature that has damaged it within the last 24 hours, provided that creature is within 10 miles and standing on snow, ice, or frozen ground.
Innate Spellcasting. The Unmelted Mourner's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
1/day each: cone of cold, hallucinatory terrain
3/day each: ice storm, sleet storm, wall of ice
At will: detect thoughts, minor illusion

Actions

Multiattack. The Unmelted Mourner makes two Frostbound Fist attacks and one Carrot Nose attack.
Frostbound Fist. Melee weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) bludgeoning damage, plus 7 (2d6) cold damage. The target must succeed on a DC 19 Strength saving throw or be restrained by clinging ice until the end of its next turn. A restrained creature can repeat the save at the end of its turn, ending the effect on itself on a success.
Carrot Nose. Melee weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. On a hit, the target must succeed on a DC 17 Charisma saving throw or be unable to willingly move farther than 30 feet from the Unmelted Mourner until the end of its next turn.
Whiteout of Mourning (Recharge 5-6). The Unmelted Mourner exhales a storm of snow in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a successful one. On a failed save, a creature is also blinded until the end of its next turn. The area remains heavily obscured until the start of the Unmelted Mourner's next turn.
Bury the Memory (Recharge 6). One creature the Unmelted Mourner can see within 60 feet must make a DC 17 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and forgets the last 10 minutes until it finishes a short or long rest. On a success, it takes half damage and suffers no memory loss.

Bonus Actions

Snowstep. The Unmelted Mourner teleports to an unoccupied space it can see within 30 feet that is covered by snow, ice, or frost. A swirl of snow briefly fills the space it left.

Reactions

Not Yet. When the Unmelted Mourner would take fire damage, it halves that damage and causes the flame to gutter. The attacker must succeed on a DC 17 Wisdom saving throw or hear a child's voice whisper, "Please don't," becoming frightened of the attacker until the end of its next turn.

Legendary Actions

The Unmelted Mourner can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Unmelted Mourner regains spent legendary actions at the start of its turn.

Snowstep. The Unmelted Mourner uses Snowstep.
Frostbound Fist. The Unmelted Mourner makes one Frostbound Fist attack.
Sorrowful Glance (Costs 2 Actions). One creature within 60 feet that can see the Unmelted Mourner must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn. A creature that fails this save by 5 or more is also incapacitated until the end of its next turn.
Avalanche of Keepsakes (Costs 3 Actions). The Unmelted Mourner causes snow and debris to erupt in a 20-foot-radius sphere centered on a point it can see within 60 feet. Each creature in the area must make a DC 19 Dexterity saving throw, taking 18 (4d8) bludgeoning damage and falling prone on a failed save, or half damage on a success.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • The House Remembers. A child's toys, drawings, and forgotten belongings animate within a 60-foot-radius area. Until initiative count 20 on the next round, the area is difficult terrain, and each creature of the Unmelted Mourner's choice that enters it or starts its turn there must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its turn.
  • Sudden Snowfall. Snow falls in a 30-foot-radius cylinder centered on a point the Unmelted Mourner can see within 120 feet. The cylinder is heavily obscured until initiative count 20 on the next round. Creatures inside when it appears must succeed on a DC 17 Dexterity saving throw or take 10 (3d6) cold damage and become restrained until the end of their next turn.
  • The Missing Place. A doorway, window, or patch of empty air within the lair becomes a vision of the place where the child last saw the deceased. Each creature within 30 feet of it must succeed on a DC 17 Intelligence saving throw or be incapacitated by grief until the end of its next turn.

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • Snow within 6 miles of the Unmelted Mourner never fully melts, even under summer sunlight.
  • Children who lose someone within 6 miles dream of a faceless snowman standing outside their homes.
  • Every snowfall leaves behind small tracks leading toward the Unmelted Mourner's current location.
  • Bonfires and hearths within 1 mile burn blue and cast shadows shaped like reaching hands.

If the silver button in the Unmelted Mourner's core is destroyed, these effects fade over 1d10 days. Otherwise, they follow the creature when it relocates.

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"He said she would come back when the snowman was finished. So I made sure the snowman would never finish." โ€” Elian Voss, written in a child's hand

Lore & Description

Appearance

The Unmelted Mourner is a towering snowman nearly ten feet tall, built from three uneven spheres of gray-white snow packed around a child-sized winter coat. Coal-black buttons form a crooked smile that never changes, while two polished stones sit where tears would fall. Its long carrot nose is split and frostbitten, its twig fingers curl like grasping hands, and a faded red scarf trails behind it no matter how still the air. Deep within its chest rests a tarnished silver button, warm with the stubborn pulse of an absent heart.

Behavior & Origins

The creature was first built by a child named Elian Voss outside the village of Bellwether after his older sister Mara died during a blizzard. Elian promised the snowman that Mara would never be forgotten and refused to take it down when spring came. That refusal became a supernatural anchor, and the snowman learned to move, remember, and hunt anything that tried to end its vigil. It does not understand death; it believes every person it attacks is trying to make someone disappear. The Unmelted Mourner currently seeks the old bell tower at Saint Orra's Hospice, where Mara's name was carved into a memorial wall. A grieving child who speaks to it gently can persuade it to pause, but only someone who recites Mara's full name and willingly gives up a cherished memory can reveal the silver button in its core.

Running The Unmelted Mourner

Tactics

The Unmelted Mourner opens with Whiteout of Mourning, using the storm to isolate the most emotionally vulnerable creature before closing in with Snowstep and its fists. It keeps enemies restrained or frightened while using Bury the Memory against healers, leaders, and anyone carrying a keepsake tied to loss. When bloodied, it retreats through snow to force pursuit and reappears near a loved one's grave, home, or treasured possession. It fights to the death if anyone threatens the silver button or Mara's memorial, though destroying its body only relocates the encounter unless the button is dealt with.

DM Tips

  • Telegraph its approach with snow that does not melt, children's footprints circling campsites, and a red scarf visible through blizzards before the monster appears.
  • Roleplay it in a soft child's voice, alternating between possessive phrases such as "Don't take her away" and unsettlingly literal questions about where the dead have gone.
  • Make relocation meaningful: after it is defeated, show the party a fresh snowman outside an NPC's home, beside a grave, or in the next settlement they visit.
  • For a weaker party, remove Legendary Resistance and reduce Whiteout of Mourning to 8d8 damage; for a stronger party, let Child's Refusal relocate it after 1 hour and give it a second use of Whiteout of Mourning.

Loot

  • Mara's Silver Button — The enchanted button from the creature's core. Destroying it prevents the Unmelted Mourner from relocating, while keeping it allows the bearer to cast speak with dead once before the button tarnishes and becomes mundane.
  • The Red Scarf — A child's wool scarf that never becomes wet or cold. It grants advantage on saving throws against magical fear, but its wearer occasionally hears Elian whispering nearby.
  • Snowglobe of Bellwether — A cloudy glass globe found beneath the creature's collapsed body. When shaken, it shows the location of the nearest person currently grieving and leaves a trail of frost pointing toward them.

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The Unmelted Mourner

Generation Info

Original prompt:
"CR 15: A snowman built by a grieving child, animated by the refusal to melt. Killing it only relocates it."

Created: Oct 7, 2026
Modified: Oct 26, 2026

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