The Evershine Puddle
Armor Class 17 (natural armor)
Hit Points 171 (18d10+72)
Speed 20 ft. climb 20 ft.
Saving Throws Dex +7, Con +8, Wis +7
Skills Stealth +8, Deception +8, Perception +7
Damage Resistances cold; psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses darkvision 120 ft., passive Perception 17
Languages Common, Deep Speech, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions
Reactions
Legendary Actions
The Evershine Puddle can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The puddle regains spent legendary actions at the start of its turn.
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"Do not call it water. Water lets go." โ Mara Venn, last bell-keeper of Bellweather
Lore & Description
Appearance
The Evershine Puddle appears to be a broad, perfectly still pool no deeper than a few inches. Its surface is unnaturally clear, reflecting not the surrounding terrain but an immaculate version of it: ruined towers stand whole, dead loved ones smile from sunlit gardens, and every observer appears healthier, richer, and more beloved. Beneath the surface drift ribbons of silver-black ooze resembling hair and reaching fingers. When angered, the pool rises into a low, faceless wave filled with half-formed reflections of the people watching it.
Behavior & Origins
The Evershine Puddle is a fragment of a drowned demiplane where every regret was rewritten into a perfect memory. It does not understand that its reflected world is false; it believes the real world is the mistake. The puddle becomes more substantial and dangerous whenever mortals name it, because names give shape to the impossible place it remembers. It now seeks to be called 'Evershine' by every resident of the riverside town of Bellweather, believing that once the name is spoken by the whole town, Bellweather will be replaced by the flawless city beneath its surface. A creature that bargains with it may glimpse a dead companion or an unmade future, but the puddle always asks the creature to reach just a little farther.
Running The Evershine Puddle
Tactics
The Evershine Puddle begins motionless, allowing its False Appearance to lure characters close before using Drowning Reflection on the most emotionally vulnerable target. It uses Liquid Lash to pull isolated creatures into its space, then follows with Drag Beneath while its legendary actions harry anyone trying to retreat. When reduced below half its hit points, it deliberately whispers names and offers visions to provoke additional name echoes; it fights to the death if at least one creature has spoken its chosen title, but otherwise retreats through cracks or beneath doors when reduced below 20 hit points.
DM Tips
- Telegraph the danger with footprints ending at the puddle, voices of missing people coming from its surface, and reflections that move a heartbeat before their owners do.
- Have the puddle speak in the voice of whoever it addresses, using intimate details and unfinished sentences rather than a monstrous roar.
- Track name echoes openly with tokens; clever characters can avoid empowering it by referring to it only as 'the water' or by using hand signals.
- For a weaker party, reduce its hit points to 135 and cap name echoes at three; for a stronger party, give it six additional name echoes at the start of combat and allow Drowning Reflection to recharge on a 4-6.
Loot
- Bellweather's Silver Nameplate — A tarnished sign bearing the word EVERSHINE. Speaking the word aloud causes the sign to ripple like water and briefly shows the speaker one person they regret losing.
- Vial of Unfallen Water — A sealed vial containing clear water from the puddle's reflected world. Once poured out, it creates a harmless reflection of a place that no longer exists, which can serve as evidence or a dangerous lure.
- The Drowned Bell — A small black handbell recovered from the puddle's depths. When rung, it suppresses the puddle's Echoes of the Spoken Name trait for 1 minute, but every creature within 60 feet hears its own name whispered from underwater.