Moonmad Chandelier
Armor Class 13 (natural armor)
Hit Points 27 (6d8)
Speed fly 20 ft.
Saving Throws Dex +4
Skills Insight +3, Perception +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
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"You there, landbound specks! Kneel, or I shall pull the sea over your names." โ the Moonmad Chandelier, during the third bell
Lore & Description
Appearance
This ornate brass chandelier hangs from no ceiling, floating serenely at head height as though suspended in an invisible sky. Its eight curling arms resemble golden lunar crescents, each ending in a pale blue candle flame that burns without wax or smoke. A cracked silver sphere rests at its center, reflecting a constantly changing phase of the moon. Long chains trail beneath it like glittering tidal currents, and tiny engraved names cover every link.
Behavior & Origins
The Moonmad Chandelier was crafted for the observatory ballroom of the drowned manor called Highwater House. When the manor's astrologer attempted to trap moonlight in its central crystal, the chandelier developed a grand celestial delusion and began demanding that nearby waters obey its commands. It now patrols the abandoned harbor district, adding anyone who refuses its 'tide schedule' to its ledger. The chandelier wants the party to retrieve the missing Silver Almanac from beneath Highwater House so it can calculate the next true moonrise.
Running Moonmad Chandelier
Tactics
The chandelier opens by using Demand the Tides to scatter or topple the party, then focuses its Chain attacks on the first creature it Lists. It uses Waxing Glare when two or more enemies are nearby, especially against Listed targets. When reduced below half its hit points, it retreats upward and tries to negotiate from a safer distance, but it fights to the death if anyone threatens its engraved ledger.
DM Tips
- Telegraph its arrival with silver puddles climbing walls, tide marks appearing indoors, and a list of the characters' names written in fresh soot.
- Play its voice as a solemn, imperious oracle interrupted by the clink of chains; it genuinely believes the party's actions affect the sea.
- For a weaker party, reduce Waxing Glare to 1d6 damage and remove the disadvantage against Listed creatures; for a stronger party, give it three Chain attacks with Multiattack.
- Let clever characters exploit its obsession: flattering it as the moon or presenting a convincing tide chart can buy one minute of truce, though it will add their names to a separate 'applause' list.
Loot
- The Moon's Ledger — A chain-bound brass booklet containing names, tide predictions, and a map of flooded tunnels beneath Highwater House. One page bears the location of the Silver Almanac.
- Moon-Crystal Shard — A piece of the chandelier's cracked central sphere that glows according to the actual phase of the moon. A navigator can use it to predict tides with unusual accuracy.