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Plagueward Quilt

Large Construct, Neutral


Armor Class 16 (natural armor)

Hit Points 136 (16d8+64)

Speed 30 ft. climb 30 ft.

STR 18 (+4)
DEX 14 (+2)
CON 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Con +8, Wis +6, Cha +7

Skills Insight +6, Stealth +6, Perception +6

Damage Resistances cold; necrotic

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned, prone

Senses darkvision 60 ft., passive Perception 16

Languages Common

Challenge 10 (5,900 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the quilt fails a saving throw, it can choose to succeed instead.
The Face Beneath the Fold. When the quilt first sees a humanoid, it can recognize that creature as the likeness of someone it once loved. Until that creature damages the quilt, the quilt cannot willingly target it with an attack or harmful ability. The quilt can speak to that creature in the voice of its lost beloved, though its words are fragmented recollections and pleas.
Plague-Warmth. A creature that starts its turn within 5 feet of the quilt takes 7 (2d6) fire damage and must succeed on a DC 16 Constitution saving throw or be poisoned until the start of its next turn. A creature that succeeds on the saving throw is immune to this quilt's poison effect for 24 hours.
Hungry Patchwork. Whenever the quilt reduces a creature to 0 hit points, it gains 15 temporary hit points and can immediately move up to half its speed without provoking opportunity attacks. The quilt's seams glow red-orange as it absorbs the creature's warmth.
Stitched Form. The quilt can move through a space as narrow as 1 inch without squeezing. It cannot be grappled or restrained by nonmagical cloth, rope, or similar flexible materials.

Actions

Multiattack. The quilt makes three Stitched Lash attacks. It can replace one attack with Swallowing Fold if available.
Stitched Lash. Melee weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, plus 3 (1d6) fire damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be grappled by the quilt. The quilt can grapple up to three creatures at once.
Swallowing Fold. Melee weapon Attack: +8 to hit, reach 5 ft., one grappled creature. Hit: 22 (4d8+4) fire damage. The target is wrapped inside the quilt and becomes restrained until the grapple ends. While restrained this way, the target cannot breathe and takes 7 (2d6) fire damage at the start of each of its turns. The quilt can contain only one creature at a time. A creature can escape with a successful DC 16 Strength (Athletics) or Dexterity (Acrobatics) check.
Fevered Embrace (Recharge 5-6). The quilt flares with suffocating heat. Each creature of the quilt's choice within 20 feet must make a DC 16 Constitution saving throw, taking 31 (9d6) fire damage on a failed save, or half as much on a successful one. A creature that fails is also poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Gather the Beloved. The quilt moves up to 15 feet toward the humanoid it recognized with The Face Beneath the Fold. This movement does not provoke opportunity attacks.

Reactions

Protective Draping. When the creature recognized by The Face Beneath the Fold is hit by an attack while within 15 feet of the quilt, the quilt imposes disadvantage on the attack roll by flinging part of itself between them. If the attack still hits, the quilt takes half the damage and the protected creature takes the rest.

Legendary Actions

The quilt can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The quilt regains spent legendary actions at the start of its turn.

Lash. The quilt makes one Stitched Lash attack.
Crawling Fold. The quilt moves up to half its speed without provoking opportunity attacks. It can move through the space of a creature it is grappling.
Smother (Costs 2 Actions). One creature grappled by the quilt must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet and become restrained until the end of its next turn. A creature already restrained this way takes 10 (3d6) fire damage.

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"Hush now, Tomas. I have made you warm." โ€” embroidered in red thread along the quilt's inner hem

Lore & Description

Appearance

This enormous quilt hangs in the air like a sagging, many-colored ghost, its patchwork squares sewn from stained hospital blankets, children's quilts, funeral shrouds, and scraps of uniforms. The fabric is swollen and warm, breathing in slow rises and falls despite having no visible body beneath it. Black, yellow, and crimson stitches form crude faces across its surface; one particular patch always arranges itself into the features of the person it mistakes for its lost beloved. Heat leaks from its seams, carrying the smells of boiled herbs, old blood, damp wool, and ashes.

Behavior & Origins

The Plagueward Quilt was sewn during the Grey Benediction, when the attendants of Saint Orra's Infirmary stitched together every blanket that had covered the dying. A grieving nurse named Meriel Voss added the final square from her husband's bed and whispered his name into the threads. When the ward burned, the quilt survived, animated by accumulated fever, grief, and hunger. It now wanders between abandoned sickhouses, searching for someone who resembles Meriel's husband, Tomas. A useful hook is the sealed infirmary called Saint Orra's House, where Tomas's wedding ring and Meriel's preserved journal remain; the quilt wants both brought to it, believing they will make Tomas whole again.

Running Plagueward Quilt

Tactics

The quilt begins by approaching the creature it recognizes, using Gather the Beloved and Protective Draping rather than attacking that target. It lashes other creatures from reach, prioritizing anyone who threatens its beloved, then grapples a vulnerable foe and uses Swallowing Fold to isolate and consume them. When bloodied, it uses Fevered Embrace and spends legendary actions to keep enemies separated; it fights to the death unless the beloved creature promises to come with it or delivers Tomas's name and ring.

DM Tips

  • Telegraph the monster with warm footprints on cold floors, blankets folded around empty beds, and a distant voice calling one character by the wrong name.
  • Give the quilt a soft, affectionate voice that abruptly becomes a chorus of coughing patients when it is hurt; it should seem tragic rather than merely animalistic.
  • The mistaken character can delay the fight by speaking gently, asking about Tomas, or presenting the wedding ring from Saint Orra's House.
  • For a weaker party, remove Legendary Resistance and reduce Fevered Embrace to 6d6 fire damage; for a stronger party, add two stitched attendants made from abandoned sheets.

Loot

  • Tomas Voss's Wedding Ring — A tarnished silver ring sewn into the quilt's oldest inner seam. It bears a tiny engraving of two hands clasped together and is the key to calming the creature.
  • Meriel's Fever Journal — A water-stained journal hidden beneath the quilt's lair floor, recording the names of the dead and the truth that Tomas died before the ward burned.
  • Warm Patch of Plagueward Cloth — A palm-sized square cut from the quilt after its defeat. Once per day, it can keep one creature comfortably warm for 24 hours or preserve a corpse from decay for seven days.

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Generation Info

Original prompt:
"CR 10: A quilt sewn from the blankets of a plague ward, warm and hungry. It mistakes one party member for someone it once loved."

Created: Sep 13, 2026
Modified: Oct 27, 2026

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