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Harvest-Hungry Wheelbarrow

Medium Construct, Neutral Evil


Armor Class 16 (reinforced wooden frame)

Hit Points 85 (10d8+40)

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 6 (-2)
WIS 14 (+2)
CHA 5 (-3)

Saving Throws Con +7, Wis +5

Skills Stealth +4, Perception +5

Damage Resistances bludgeoning; piercing; slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Common

Challenge 5 (1,800 XP) Proficiency Bonus +3


Insatiable Harvest Hunger. The wheelbarrow has advantage on attack rolls against creatures made of plant matter and against creatures carrying, wearing, or standing within 5 feet of fresh food. Whenever it deals damage to a creature carrying fresh food, it can destroy one such carried item.
Creaking Ambush. The wheelbarrow has advantage on Dexterity (Stealth) checks made while motionless among farm tools, carts, crates, hay, or harvested crops. Until it moves or attacks, it is indistinguishable from an ordinary wheelbarrow.
Relocating Hunger. When the wheelbarrow is reduced to 0 hit points, it collapses into a heap of splintered wood, rusted iron, and rotten produce. At the next midnight, it reforms intact in or near the nearest cultivated field within 10 miles, carrying a random handful of that field's harvest. It remembers who destroyed it and seeks them out if they remain within 50 miles. The wheelbarrow cannot be permanently destroyed by ordinary damage; its relocation is prevented for 24 hours if its remains are burned and the ashes are scattered over saltwater.
Wooden Constitution. The wheelbarrow doesn't need to eat, drink, breathe, or sleep, though it compulsively consumes harvested plants and food.

Actions

Multiattack. The wheelbarrow makes one Maw attack and two Handle attacks.
Maw. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage. If the target is carrying fresh food or is made of plant matter, it takes an extra 1d6 piercing damage.
Handle. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet.
Spoil the Storehouse (Recharge 5-6). The wheelbarrow vomits a wave of black mold, fermenting juice, and writhing roots in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much on a successful one. On a failed save, a creature is also poisoned until the end of its next turn. Unattended nonmagical food in the area is ruined.

Bonus Actions

Wheel Rush. The wheelbarrow moves up to half its speed without provoking opportunity attacks. If it ends this movement within 5 feet of a creature, that creature must succeed on a DC 15 Dexterity saving throw or fall prone.

Reactions

Protect the Crop. When a creature within 5 feet of the wheelbarrow is carrying fresh food, the wheelbarrow imposes disadvantage on one attack roll made against that creature by using its handle to shove the attacker. The wheelbarrow can use this reaction after the attack roll but before the outcome is determined.

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It came back before dawn, wheel tracks circling the empty granary like a hungry animal around a sleeping fire. โ€” Mara Vell, bailiff of Bellwether

Lore & Description

Appearance

This battered wooden wheelbarrow stands on one oversized iron wheel, its frame swollen with damp and painted in flaking green beneath layers of dried mud. Its single wheel turns without touching the ground when it is hungry. The handles have been carved into crooked forelimbs, ending in hooked iron grips, while the deep tray splits open into a jagged wooden maw lined with rusted nails. Leaves, beetles, and half-chewed roots writhe inside its hollow body, and its approach is announced by the rhythmic squeal of an ungreased wheel.

Behavior & Origins

The wheelbarrow was once owned by Old Nessa Vell, a celebrated gardener whose prize pumpkins were stolen during a famine. In grief and fury, she nailed a butcher's charm into its frame and ordered it to bring her supper. The charm obeyed too well. Now the wheelbarrow prowls from farm to farm, devouring harvests, seed stores, and anyone who tries to protect them. It currently wants the golden wheat of Bellwether Abbey, whose fields are said to have been grown from Nessa's original seeds. Farmers call it the Midnight Cart and leave false piles of turnips outside their barns to distract it.

Running Harvest-Hungry Wheelbarrow

Tactics

The wheelbarrow begins disguised among tools or crops, then uses Spoil the Storehouse to ruin provisions and poison clustered defenders. It uses Wheel Rush to knock a target prone before closing with its Maw, while its long handles push enemies away from valuable food. When bloodied, it focuses on whoever carries the largest or freshest harvest; it fights until destroyed, knowing that destruction only sends it hunting elsewhere.

DM Tips

  • Telegraph its presence with squealing wheel tracks that stop at locked granaries, bite marks in pumpkins, and heaps of spoiled food arranged in a neat pile.
  • Play its communication as creaks, rattles, and sudden movements of the handles; it understands bargains involving food but cannot resist stealing a particularly valuable crop.
  • If the party is weaker, reduce its hit points to 68 and make Spoil the Storehouse deal 14 (4d6) poison damage; for a stronger party, let Relocating Hunger reform it at the next dawn instead of midnight and give it 10 temporary hit points.
  • Make its relocation a recurring mystery: every apparent victory should leave behind a new wheel track leading toward another threatened settlement.

Loot

  • Nessa Vell's Butcher's Nail — A black iron nail driven through the wheelbarrow's axle. If removed before the remains relocate, it can be used as a focus for a ritual to track the wheelbarrow to its next manifestation.
  • Golden Wheat Seed — A fistful of luminous wheat kernels found in its tray. Planted in consecrated soil, they grow overnight and can reveal the location of Bellwether Abbey.
  • Squealing Iron Wheel — The wheel continues to creak whenever it points toward the nearest large store of fresh food, making it a useful but unsettling divining tool.

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Generation Info

Original prompt:
"CR 5: A wheelbarrow that developed a taste for the harvest it once carried. Killing it only relocates it."

Created: Sep 14, 2026
Modified: Oct 25, 2026

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