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Wishbound Bridge Ghost

Medium Undead (incorporeal), Neutral


Armor Class 12

Hit Points 9 (2d8)

Speed fly 30 ft.

STR 6 (-2)
DEX 14 (+2)
CON 10 (+0)
INT 11 (+0)
WIS 12 (+1)
CHA 15 (+2)

Skills Insight +3, Perception +3

Damage Resistances acid; cold; fire; lightning; thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 13

Languages Common, telepathy 30 ft.

Challenge 1/8 (25 XP) Proficiency Bonus +2


Incorporeal Crossing. The ghost can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage. It can move across gaps, water, and empty air as though crossing the demolished bridge that binds it.
Last Honest Offer. The first time a creature comes within 30 feet of the ghost, the ghost must offer that creature one truthful bargain before making an attack against it. The bargain must promise a modest, immediate benefit in exchange for a specific price that the ghost honestly states. A creature that accepts the bargain is magically bound to its terms, as determined by the DM, and the ghost cannot willingly harm that creature for 1 hour. A creature can refuse the offer without consequence.
Echoes of the Crossing. The ghost can speak only in the voices of travelers who once crossed the bridge. It has advantage on Charisma (Deception) checks made to imitate a voice, but it cannot knowingly speak a lie.

Actions

Spectral Toll. Melee spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 11 Wisdom saving throw or be unable to willingly move farther than 30 feet from the ghost until the end of its next turn.
Wish-Tether. One creature the ghost can see within 30 feet must succeed on a DC 11 Charisma saving throw or be pulled up to 10 feet toward the ghost and have disadvantage on its next attack roll before the end of its next turn. A creature that has accepted the ghost's bargain is immune to this effect.
Honest Bargain. The ghost offers one creature within 30 feet a truthful bargain, if it has not already made that creature an offer. The ghost states a modest benefit and a specific price. If the creature accepts, the benefit occurs immediately and the creature is magically bound to fulfill the stated price. If the creature refuses, nothing happens. The ghost cannot knowingly misrepresent, conceal, or alter the bargain's terms.

Reactions

Wavering Plank. When a creature within 5 feet of the ghost moves, the ghost makes the ground beneath it briefly appear as a missing section of bridge. The creature must succeed on a DC 11 Dexterity saving throw or fall prone.

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"Name what you want, traveler. I will give you the truth of it, and you will give me the truth of you." โ€” Veyra-of-the-Final-Crossing

Lore & Description

Appearance

A Wishbound Bridge Ghost appears as a translucent stretch of ruined masonry suspended in the shape of a hunched traveler. Its body is built from broken gray stones, splintered beams, rusted nails, and scraps of old rope, all drifting around a pale human face. Hundreds of tiny luminous words crawl across its surfaces: wishes carved into the bridge by lovers, pilgrims, fugitives, and children. Its eyes glow like lanterns seen through fog, and when it moves, the sound of distant footsteps crosses empty air.

Behavior & Origins

When the old Morrowspan was demolished, its builders found that travelers had carved wishes into every stone. The bridge's accumulated hopes refused to disappear and gathered into a ghost called Veyra-of-the-Final-Crossing. Veyra does not understand why the bridge was destroyed, but it remembers every promise made upon it and demands that new travelers make promises of their own. The ghost now haunts the rubble at Blackwater Ford, seeking someone willing to rebuild the bridge with stones bearing the original wishes. A powerful local magistrate wants Veyra destroyed because the ghost knows the honest price behind the magistrate's rise to power.

Running Wishbound Bridge Ghost

Tactics

The ghost begins with Last Honest Offer and tries to separate the most desperate-looking traveler from the group through a tempting but fair bargain. If refused or attacked, it uses Wish-Tether to drag creatures toward broken bridge stones and attacks with Spectral Toll while passing through walls and the ground. It retreats into the rubble when reduced to 2 hit points, unless someone has broken a promise made at the crossing, in which case it fights until destroyed.

DM Tips

  • Telegraph the danger with glowing wishes appearing on loose stones, ghostly footsteps crossing the gap, and the voices of travelers asking what the characters desire.
  • Play Veyra as mournful and literal rather than malicious; use different borrowed voices for each sentence and pause expectantly after every bargain.
  • Keep bargains modest and concrete, such as safe passage, a clue, advantage on one check, or the return of a stolen keepsake, with an equally specific price.
  • For a weaker party, have Veyra offer bargains before combat and avoid using Wish-Tether; for a stronger party, give it three floating bridge stones that provide half cover and can be destroyed with 5 hit points each.

Loot

  • Stone of the Unspoken Wish — A warm fragment of the demolished bridge covered in one fading wish. Once, the holder can gain advantage on a Charisma check made while honestly stating a personal desire.
  • Veyra's Brass Toll Token — A corroded token stamped with a bridge that no longer exists. It bears the name of a traveler who vanished decades ago and may identify the ghost's unfinished promise.

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Generation Info

Original prompt:
"CR 1/8: The ghost of a bridge that was demolished with travelers' wishes still on it. It offers every victim one honest bargain first."

Created: Oct 2, 2026
Modified: Oct 26, 2026

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