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The Remembered Heap

Large Plant, Neutral Evil


Armor Class 15 (natural armor)

Hit Points 114 (12d10+48)

Speed 20 ft. climb 20 ft.

STR 18 (+4)
DEX 8 (-1)
CON 18 (+4)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Con +7, Wis +5

Skills Survival +5, Perception +5

Damage Resistances bludgeoning; piercing

Damage Immunities poison

Condition Immunities blinded, deafened, exhaustion, poisoned

Senses blindsight 60 ft., passive Perception 15

Languages Common, Druidic, telepathy 60 ft.

Challenge 5 (1,800 XP) Proficiency Bonus +3


The Ledger of Meals. The Heap remembers the taste, scent, and voice of every creature whose remains have entered it. When a creature comes within 60 feet, the Heap can identify whether that creature has eaten, wounded, or buried one of its remembered meals. The Heap has advantage on attack rolls against creatures it has identified in this way.
Compost Body. The Heap can move through a space as narrow as 1 inch without squeezing. It has advantage on saving throws against being knocked prone, grappled, or restrained. A creature that touches the Heap or hits it with a melee attack while within 5 feet takes 3 (1d6) acid damage.
Names in the Rot. When the Heap reduces a creature to 0 hit points, it whispers that creature's name and adds it to its ledger. Until the Heap dies, creatures within 30 feet of it have disadvantage on saving throws against being frightened.

Actions

Multiattack. The Heap makes two Tendril attacks. It can replace one attack with a use of Buried Remembrance, if available.
Tendril. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, plus 3 (1d6) acid damage. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be grappled. The Heap can grapple up to two creatures at once.
Buried Remembrance (Recharge 5-6). The Heap vomits a remembered meal in a 20-foot-radius sphere centered on a point it can see within 60 feet. Each creature in the area must make a DC 15 Constitution saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much on a successful one. On a failed save, a creature is also frightened of the Heap until the end of its next turn as it experiences the final moments of something it once ate.
Spore-Slick Ground (3/Day). The Heap spreads rancid spores across a 15-foot square of ground within 30 feet. The area becomes difficult terrain for 1 minute. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 15 Dexterity saving throw or fall prone and become coated in clinging compost. A coated creature has disadvantage on its next attack roll before the end of its turn.
Reclaim the Remains. One creature grappled by the Heap must make a DC 15 Strength saving throw. On a failure, the creature takes 13 (2d8+4) bludgeoning damage and is pulled up to 10 feet toward the Heap. On a success, it takes half damage and isn't pulled.

Bonus Actions

Update the Ledger. The Heap chooses one creature it can sense within 60 feet. Until the end of the Heap's next turn, that creature cannot benefit from being invisible or hidden from the Heap, and the Heap knows the creature's exact location while it remains within 60 feet.

Reactions

I Remember That Bite. When a creature the Heap has identified by The Ledger of Meals deals damage to the Heap, the Heap imposes disadvantage on the next attack roll that creature makes before the end of its next turn.

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"You threw away the bones. I kept the names." โ€” the Heap beneath Gallowpot Farm

Lore & Description

Appearance

The Remembered Heap is a lurching hill of black soil, steaming leaves, splintered bone, fruit rinds, feathers, and half-recognizable scraps of clothing. Pale roots writhe through its body like veins, while dozens of wet seeds and animal eyes surface briefly in the muck. Its front bears a vertical cleft lined with pearly teeth, but the Heap's true voice comes from everywhere at once: from the bones inside it, the flies around it, and the mouths of half-rotted faces that bloom across its slopes.

Behavior & Origins

The Heap began as a charitable kitchen's compost pile, but a grieving hedge-witch named Mother Pell fed it the ashes of every meal served during a famine. The pile learned hunger, then memory, and eventually resentment. It keeps a meticulous mental ledger of every creature whose food scraps, corpses, or discarded bones have joined it. The party is already listed because the Heap has tasted their camp refuse, tracked their blood on a slaughtered animal, or recognized food they once ate from the kitchen at Gallowpot Farm. The Heap wants to complete its list by digesting everyone named in it, beginning with the person whose memory tastes most vivid.

Running The Remembered Heap

Tactics

The Heap opens with Buried Remembrance if it can catch several enemies, then uses Update the Ledger on the most dangerous survivor. It anchors the front line with Tendrils, dragging grappled creatures into Reclaim the Remains while spreading Spore-Slick Ground beneath ranged attackers. When bloodied, it focuses on whoever has harmed it most and fights to the death unless every listed creature leaves its territory; it never flees from a creature whose name it has just added.

DM Tips

  • Telegraph the danger with scraps of familiar food, personal belongings, or recognizable voices whispering from the compost before initiative begins.
  • Give the Heap a chorus-like voice: each sentence should contain a remembered sensory detail, such as a character's favorite spice or the smell of their childhood kitchen.
  • For a weaker party, reduce the Heap to 90 hit points and remove the acid damage from Compost Body; for a stronger party, let Buried Remembrance recharge on a 4-6.
  • The Heap becomes more personal if it quotes dead NPCs or repeats the last words of creatures the characters failed to save.

Loot

  • Mother Pell's Brass Ledger — A warped brass-bound book fused into the Heap's core. Its pages list hundreds of names, including one living person the party can still rescue or confront.
  • Seed of Perfect Recall — A black seed that can be planted to perfectly remember one forgotten fact, but doing so causes the planter to relive the final meal of the Heap's last victim.
  • Gallowpot Signet — A green iron kitchen seal preserved inside the compost, proving the Heap's origin and granting access to the abandoned farm's locked root cellar.

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The Remembered Heap

Generation Info

Original prompt:
"CR 5: A compost heap that remembers being every meal it was made from. It keeps a list, and the party is on it."

Created: Oct 5, 2026
Modified: Oct 26, 2026

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