Grudgeback Ladder
Armor Class 15 (reinforced wood)
Hit Points 76 (9d10+27)
Speed 25 ft. climb 25 ft.
Saving Throws Con +5
Skills Stealth +3, Athletics +6, Perception +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning; piercing
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Common but can't speak
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Bonus Actions
Reactions
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I only carried you once. Now you carry what you have done. โ scratched into a rung
Lore & Description
Appearance
A Grudgeback Ladder resembles a tall, old wooden ladder made from black-brown timber polished smooth by countless hands. Its iron brackets are bent like hooked fingers, and its rungs flex subtly as though breathing. Small trophies protrude from the joints: a child's milk tooth, a brass button, a crow feather, a silver ring split in two, and bits of shell, bone, and fingernail. When it moves, it folds one side over the other and climbs with jerking, insectlike motions, producing a hollow knock with every step.
Behavior & Origins
The first Grudgeback Ladder was built by a carpenter named Pell Varn after his apprentice fell to his death from a scaffold. Pell carved the apprentice's name into every rung and cursed anyone who treated ladders as tools rather than people. Over time, the curse learned resentment. Grudgebacks lurk in abandoned towers, mines, ruined manors, and woodland watchposts, pretending to be ordinary ladders until someone climbs them. Each victory adds a strange keepsake to their collection, which they seem to regard as both a trophy case and a memorial. The most notorious specimen, called Old Pell, haunts the bell tower of Saint Orra's ruined chapel and wants to recover the missing brass whistle of the apprentice who inspired it.
Running Grudgeback Ladder
Tactics
The Grudgeback begins by appearing inert, then uses Scuttle Upward to place itself above or behind the party before striking the highest or most isolated climber. It uses Hooking Climb to drag creatures into reach, follows with Multiattack, and saves Spiteful Buckle for when two or more enemies cluster around it. When bloodied, it climbs onto the ceiling or a high wall and attacks from above; it fights to the death if its collection is threatened, but flees if reduced below 10 hit points and no trophy is at risk.
DM Tips
- Telegraph the danger with fresh splinters, scrape marks on walls and ceilings, and a collection of unsettling personal tokens beneath one rung.
- Play its movement as a series of abrupt folding snaps and hollow knocks; it cannot speak, but it communicates by angling its rungs and tapping out patterns.
- For a weaker party, remove Not a Step and reduce its hit points to 55; for a stronger party, give it a second reaction each round or let Spiteful Buckle recharge on a 4-6.
- Let clever characters bait it with a decoy ladder, burn away its trophies, or use its ability to climb ceilings against it in a vertical battlefield.
Loot
- The Apprentice's Brass Whistle — A dented whistle bearing the initials P.V. and O.R.; blowing it near Old Pell causes the ladder to hesitate for one round.
- Bundle of Unclaimed Tokens — A grisly assortment of teeth, buttons, feathers, rings, and other keepsakes that can identify several missing people or provide clues to earlier victims.
- Rung-Iron Bracket — A hooked iron fitting that can be fastened to a normal ladder; once per long rest, it lets that ladder climb a vertical surface for 1 minute.