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The Last Applause

Medium Construct (swarm of animated puppets), Chaotic Neutral


Armor Class 16 (lacquered wood and wire)

Hit Points 114 (12d8+60)

Speed 30 ft. climb 30 ft.

STR 14 (+2)
DEX 18 (+4)
CON 20 (+5)
INT 10 (+0)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws Dex +7, Con +8, Cha +6

Skills Stealth +7, Acrobatics +7, Performance +6

Damage Resistances bludgeoning; piercing; slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Common, telepathy 60 ft.

Challenge 6 (2,300 XP) Proficiency Bonus +3


Curtain Call Cohesion. The Last Applause occupies its space as a troupe of five marionettes. It can move through openings as narrow as 1 inch without squeezing, provided all of its puppets can fit. It has advantage on saving throws against effects that would move it or knock it prone.
Strings from Nowhere. The marionettes are suspended by invisible strings. They can hang motionless from any surface, move across ceilings and walls without making checks, and ignore difficult terrain.
Audience Participation. At the start of each of the troupe's turns, one creature of the troupe's choice within 30 feet that can hear the marionettes must succeed on a DC 14 Wisdom saving throw or have disadvantage on attack rolls against the troupe until the start of the troupe's next turn. A creature that succeeds is immune to this effect for 24 hours.
The Show Must Go On. When The Last Applause is reduced to 0 hit points, its puppets collapse and the troupe disappears. At the end of the next long rest, it reappears in the nearest place where a performance, public gathering, or theatrical display is taking place, with all its hit points. If no such place exists within 10 miles, it appears at the site of its last defeat instead. The troupe can be permanently destroyed only if its original script, titled The King Who Would Not Bow, is burned while the puppets are within 30 feet of it.

Actions

Multiattack. The Last Applause makes three String-Cut attacks, or two String-Cut attacks and uses Unwelcome Encore.
String-Cut. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) slashing damage, plus 3 (1d6) psychic damage. If two or more String-Cut attacks hit the same target during the same turn, that target must succeed on a DC 15 Dexterity saving throw or be restrained by invisible strings until the end of its next turn.
Unwelcome Encore (Recharge 5-6). The troupe jerks its strings violently. Each creature of its choice within 20 feet must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) slashing damage and is pulled up to 15 feet toward an unoccupied space adjacent to the troupe. On a successful save, it takes half as much damage and isn't pulled.
Take Your Places. One creature the troupe can see within 60 feet must make a DC 15 Wisdom saving throw. On a failed save, the creature uses its reaction, if available, to move up to its speed along a path chosen by the troupe, avoiding obviously hazardous terrain. The creature then has disadvantage on its next attack roll before the end of its next turn. On a successful save, the creature is immune to Take Your Places for 24 hours.

Bonus Actions

Dance Across the Set. The troupe moves up to half its speed without provoking opportunity attacks. During this movement, it can move through the spaces of hostile creatures, treating those spaces as difficult terrain.

Reactions

Cut the Wrong String. When a creature within 10 feet hits the troupe with an attack, the troupe forces that creature to make a DC 15 Dexterity saving throw. On a failed save, the attacker takes 7 (2d6) slashing damage and must drop one held weapon or object of the troupe's choice.

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"Do not leave before the ending. The ending is the only part he remembers." โ€” scratched into a theater seat

Lore & Description

Appearance

The Last Applause is a grotesque troupe of five lacquered wooden marionettes, each dressed as a different character from a forgotten play: a crowned monarch, a ragged fool, a masked lover, a soldier with a splintered sword, and a child in a crimson coat. Their painted faces are cracked, their glass eyes swivel independently, and dozens of translucent strings trail upward into empty air. When they move, their joints knock like applause. Their mouths open and close in perfect unison, though the voice that issues from them sounds like a dead puppeteer whispering from behind the audience.

Behavior & Origins

The troupe belonged to Master Odran Vale, who died of a sudden seizure during the final performance of The King Who Would Not Bow. His hands never released the control bar, and the marionettes continued the play until the theater burned around them. Now they seek audiences wherever people gather, dragging unwilling spectators into their unfinished performance. The Last Applause is currently searching for the vanished final page of Odran's script, which was stolen by a traveling magistrate named Elian Voss and hidden beneath the old Bellweather Theater.

Running The Last Applause

Tactics

The troupe opens with Take Your Places against the most dangerous-looking combatant, then uses Dance Across the Set to surround isolated targets and unleash Unwelcome Encore. It focuses String-Cut attacks on one creature to restrain it while the other puppets harry its allies, using Cut the Wrong String to punish nearby attackers. When bloodied, it retreats across walls and ceilings while forcing the party into awkward positions; it never fights to the death unless the original script is present, in which case it becomes frantic and attacks until destroyed.

DM Tips

  • Telegraph the danger with an empty theater whose curtains rise by themselves, wooden footsteps overhead, and a dead audience applauding in perfect rhythm.
  • Give the troupe distinct voices and gestures: the king commands, the fool giggles, the soldier salutes, the lover beckons, and the child silently points toward the nearest exit.
  • If the party is struggling, reduce the troupe's String-Cut damage to 1d6+4 slashing and remove the psychic damage; for a stronger party, let Unwelcome Encore recharge on a 4-6.
  • When the troupe relocates, leave behind one puppet's painted hand clutching a fresh playbill that names the next place it will perform.

Loot

  • The King Who Would Not Bow — A water-stained script missing its final page. It identifies the troupe's original theater and provides the means to destroy it permanently.
  • Odran Vale's Control Bar — A black wooden crossbar carved with tiny audience faces. While holding it, a creature can make the marionettes pause for 1 minute once, but doing so causes the holder to hear Odran begging from inside the wood.
  • Crimson Glass Eye — The eye of the child puppet, warm despite being made of glass. It points toward the troupe's next performance when placed on a map.

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The Last Applause

Generation Info

Original prompt:
"CR 6: A troupe of marionettes whose puppeteer died mid-performance, still finishing the show. Killing it only relocates it."

Created: Oct 6, 2026
Modified: Oct 26, 2026

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