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Grudge-Ladder

Large Construct (animated object), Neutral


Armor Class 13 (natural armor)

Hit Points 11 (2d10)

Speed 20 ft. climb 20 ft.

STR 14 (+2)
DEX 12 (+1)
CON 10 (+0)
INT 6 (-2)
WIS 10 (+0)
CHA 5 (-3)

Skills Athletics +4, Perception +2

Damage Resistances piercing

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages understands Common but can't speak

Challenge 1/8 (25 XP) Proficiency Bonus +2


The Ledger Remembers. A creature that climbs the ladder, uses it to gain elevation, or willingly leans against it is added to the ladder's grudge list. The ladder can remember up to ten creatures. It has advantage on attack rolls against creatures on its grudge list and always knows the direction of a listed creature while that creature is within 120 feet.
Rung by Rung. The ladder can climb difficult vertical surfaces, including ceilings, without needing to make an ability check. It doesn't need to use its hands or feet to climb, and it can move across narrow ledges without squeezing.

Actions

Slam. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage. The target is added to the ladder's grudge list if it isn't already on it.
Hooked Rungs. Melee weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4+2) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be pulled up to 5 feet toward the ladder and have its speed reduced by 10 feet until the start of the ladder's next turn.
Kick the Bottom. Each creature standing within 5 feet of the ladder must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) bludgeoning damage and fall prone. A creature on the ladder that fails this save falls to the ground, taking normal falling damage, and is added to the ladder's grudge list.

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"I knew that ladder looked at us funny." โ€” last words of a burglar found at the bottom of a stairwell

Lore & Description

Appearance

This ten-foot wooden ladder is built from dark, splintered oak, with iron braces twisted into crooked hooks at either end. Its rungs have been worn smooth by countless climbers, except for one or two that jut out like clenched teeth. When it moves, it does not walk so much as clatter, fold, and spring forward, its sides flexing with resentful purpose. Names and tally marks cover its rails in charcoal, chalk, and what may be dried blood.

Behavior & Origins

Grudge-ladders are born when a carpenter dies after being mocked for a poorly made ladder, or when an overused ladder is discarded without thanks. They are petty rather than truly malicious, but they take every climb personally and meticulously record the offenders. The particular grudge-ladder called Old Number Seven haunts the abandoned watchtower of Bellwether Crag, where it is collecting the names of every adventurer who has ever used it. It wants its list completed with the name of the tower's former captain, who threw it into a ravine.

Running Grudge-Ladder

Tactics

The grudge-ladder opens by scrambling onto a wall or ceiling above the party, then uses Hooked Rungs to drag the most heavily armored climber into its reach. It uses Kick the Bottom when two or more creatures gather near it and retreats up vertical surfaces when damaged, always trying to attack creatures already on its grudge list. It fights to the splintered end if its current target is the creature that originally climbed it, but otherwise flees if reduced to 3 hit points or fewer.

DM Tips

  • Telegraph danger with fresh tally marks, scrape trails leading up walls, and a ladder that has subtly changed position whenever the characters look away.
  • Give the ladder a distinct voice through movement: three quick clacks for anger, a slow creak for judgment, and furious rattling when someone crosses a name off its list.
  • For a weaker party, remove Hooked Rungs' pull effect; for a stronger party, let the ladder attack once as a bonus action against a listed creature after it moves at least 10 feet.

Loot

  • The Grudge Ledger — A strip of bark nailed to one rail, covered in names and tally marks. One entry names a nearby villain, revealing the location of a hidden lair.
  • Iron Hook-Rung — A bent iron rung that can be hammered onto an ordinary ladder, causing it to point toward the nearest creature that has climbed it.

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Generation Info

Original prompt:
"CR 1/8: A ladder that resents being climbed and has learned to climb back. It keeps a list, and the party is on it."

Created: Sep 17, 2026
Modified: Oct 26, 2026

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