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Godless Guffaw

Medium Aberration (incorporeal), Chaotic Neutral


Armor Class 16 (natural armor)

Hit Points 119 (14d8+56)

Speed 30 ft. fly 40 ft.

STR 8 (-1)
DEX 18 (+4)
CON 18 (+4)
INT 14 (+2)
WIS 12 (+1)
CHA 20 (+5)

Saving Throws Dex +7, Con +7, Cha +8

Skills Insight +4, Stealth +7, Deception +8, Perception +4

Damage Resistances acid; cold; fire; lightning; thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 120 ft., passive Perception 14

Languages Common, Deep Speech, telepathy, telepathy 120 ft.

Challenge 7 (2,900 XP) Proficiency Bonus +3


The Punchline Is Missing. The Godless Guffaw can't speak normally. It communicates through laughter, fragments of remembered prayers, and thoughts placed directly in a creature's mind. A creature that hears or receives its telepathy has disadvantage on saving throws against the Guffaw's laughter effects until the end of that creature's next turn.
Most Dangerous When Pitied. Whenever a creature within 60 feet expresses pity, sympathy, mercy, or sincere concern for the Godless Guffaw, the Guffaw can use its reaction to choose that creature. The creature must succeed on a DC 16 Wisdom saving throw or become marked by pity for 1 minute. While marked, the creature is frightened of the Guffaw, and the Guffaw has advantage on attack rolls against it. The marked creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds is immune to this trait for 24 hours.
Echo of the Dead God. The Godless Guffaw can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. It can occupy another creature's space, but it can't end its turn there.
Unholy Amusement. The Godless Guffaw has advantage on saving throws against spells and other magical effects. Whenever a creature within 60 feet rolls a natural 1 on a saving throw against one of the Guffaw's abilities, the Guffaw gains 10 temporary hit points.
Innate Spellcasting. Godless Guffaw's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
1/day each: confusion
3/day each: dispel magic, mirror image, suggestion
At will: minor illusion, thaumaturgy

Actions

Multiattack. The Godless Guffaw makes two Hollow Claw attacks, or it makes one Hollow Claw attack and uses Cackling Revelation.
Hollow Claw. Melee spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8+5) psychic damage. The target must succeed on a DC 16 Charisma saving throw or be unable to regain hit points until the start of the Guffaw's next turn.
Cackling Revelation. The Godless Guffaw chooses up to three creatures it can see within 60 feet. Each target must make a DC 16 Wisdom saving throw. On a failed save, a target takes 18 (4d8) psychic damage and is incapacitated until the end of its next turn as it hears the final, impossible joke of a dead god. On a successful save, it takes half as much damage and isn't incapacitated.
Borrowed Mercy (Recharge 5-6). The Godless Guffaw targets one creature within 60 feet that is frightened, charmed, or marked by pity. The target must make a DC 16 Wisdom saving throw. On a failed save, it takes 27 (6d8) psychic damage, and the Guffaw gains temporary hit points equal to the damage dealt. On a successful save, the target takes half as much damage and the Guffaw gains no temporary hit points.

Bonus Actions

Unseen Applause. The Godless Guffaw teleports to an unoccupied space it can see within 30 feet. Each creature within 5 feet of the space it leaves must succeed on a DC 16 Dexterity saving throw or take 7 (2d6) thunder damage.

Reactions

Aww, Don't Cry. When a creature within 60 feet succeeds on a saving throw against the Godless Guffaw, the Guffaw forces that creature to reroll the saving throw. The creature must use the new roll. If the new roll fails, the creature becomes marked by pity until the end of its next turn, even if it did not express pity.

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"Please don't feel sorry for me. That is when I remember how to laugh." โ€” Mira Quell, survivor of Bellfounder's Row

Lore & Description

Appearance

The Godless Guffaw appears as a slender, floating figure wrapped in strips of black, star-flecked skin that flutter in windless air. Its head is an unfinished oval of gray flesh, split by a wide, toothless grin that opens far beyond the limits of its face. Within that grin is not a throat but a revolving darkness filled with tiny gold sparks, like distant eyes applauding from behind the world. Its hands are long and delicate, ending in translucent fingers that leave ripples in the air. Whenever it moves, the sound of laughter arrives a heartbeat before it does.

Behavior & Origins

When the minor god Veyr-of-the-Bright-Last-Laugh was slain, the universe forgot the joke that had sustained its divinity. One fragment of that laughter survived, gathering shape from the grief of worshipers and the awkward kindness of strangers. The Godless Guffaw now wanders from ruined shrines to plague pits, asking everyone the same question through borrowed voices: "What was the funny part?" It does not understand compassion; pity feels to it like worship, and worship makes the dead god's echo swell. The Guffaw currently seeks the abandoned theater beneath Bellfounder's Row, where Veyr's final priest supposedly hid a tablet bearing the missing punchline.

Running Godless Guffaw

Tactics

The Godless Guffaw opens with Cackling Revelation against clustered characters, then uses Unseen Applause to pass through the group and isolate anyone who fails. It deliberately mimics a wounded child or a frightened beggar to provoke pity, using Borrowed Mercy against marked or frightened targets while staying inside walls and other creatures. When bloodied, it becomes increasingly theatrical, teleporting between targets and forcing rerolls with Aww, Don't Cry. It flees if reduced below 20 hit points unless the characters carry the tablet from Bellfounder's Row, in which case it fights to the death to hear the missing joke.

DM Tips

  • Telegraph danger with laughter coming from empty rooms, sympathetic phrases spoken in the voices of dead loved ones, and victims who insist they felt sorry for something just before collapsing.
  • Play the Guffaw as needy rather than openly malicious: it begs for reassurance, then erupts into delighted laughter when someone offers comfort.
  • Make pity mechanically meaningful but socially ambiguous; sincere healing, mercy, or attempts to console it can trigger Most Dangerous When Pitied.
  • For a weaker party, remove Aww, Don't Cry and reduce Cackling Revelation to 3d8 psychic damage; for a stronger party, give it 2 legendary actions per round, each usable only for Unseen Applause or Hollow Claw.

Loot

  • Shard of the Punchline — A black glass fragment etched with half a sentence. A creature holding it hears the Guffaw's laughter in dreams and can cast suggestion once, after which the shard cracks.
  • Veyr's Empty Reliquary — A silver reliquary containing nothing but warm air and the faint smell of incense. It is proof that the dead god's final remains were never recovered.
  • The Bellfounder's Tablet — If found near the Guffaw's lair, this broken stone tablet bears the first half of the missing joke and points toward the buried theater beneath Bellfounder's Row.

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Godless Guffaw

Generation Info

Original prompt:
"CR 7: The last echo of a dead god's laughter, looking for the joke. It is most dangerous when pitied."

Created: Oct 8, 2026
Modified: Oct 26, 2026

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