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Crown of the Mindweaver

Medium Aberration (mind control, parasitic, crown), Neutral Evil


Armor Class 13 (natural armor)

Hit Points 52 (8d8+16)

Speed 20 ft.

STR 10 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 18 (+4)

Saving Throws Wis +5, Cha +7

Skills Arcana +5, Perception +5

Damage Immunities psychic

Senses darkvision 60 ft., passive Perception 14

Languages Common, telepathy 60 ft.

Challenge 6 (2,300 XP) Proficiency Bonus +3


Mindbound Aura. The Crown projects an aura of mental pressure within 60 feet. Any humanoid that starts its turn in the aura and can hear the crown must succeed on a DC 14 Wisdom saving throw or be charmed by the crown for 1 round.
Parasitic Bond. The crown can only be worn by one humanoid at a time. If a new wearer is within 5 feet and the current wearer has recently failed a Wisdom saving throw, the crown attempts to transfer its parasitic influence to the new wearer (see Dominate Mind).
Empathic Link. The crown can sense the emotions of its wearers; it can communicate telepathically with a wearer within 60 feet and issue simple commands.

Actions

Mind Lash. Ranged spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (2d8+4) psychic damage. A lash of mental force that deals psychic damage.
Dominate Mind (Recharge 5-6). The crown targets one humanoid it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be under the crown's thrall for 1 minute. While dominated, the target uses its actions to obey the crown's commands. The effect ends if the target takes damage, if it succeeds on a saving throw at the end of each of its turns, or if the crown is removed.

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Lore & Description

Appearance

A tarnished royal crown encrusted with black gems; when worn, a whispering, malevolent voice fills the wearer's mind. The metal is cold and heavy, and the gems pulse with a sickly green light. The parasitic crown feeds on memories to fuel its will, seeking control of hosts to expand its macabre dominion.

Behavior & Origins

The Mindweaver Crown is a sentient parasite that inhabits the minds of those who wear it. It is drawn to power and prestige, building a network of thralls who unknowingly spread the crown's influence. It prefers to manipulate rulers from behind the throne, steering kingdoms toward ruin while basking in the glow of its own whispered authority.

Generation Info

Original prompt:
"A parasitic crown that controls whoever wears it."

Created: Feb 2, 2026
Modified: May 22, 2026

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