Spy Master
Armor Class 15 (leather armor)
Hit Points 68 (10d8+20)
Speed 30 ft.
Saving Throws Dex +7, Int +6
Skills Insight +6, Stealth +9, Deception +6, Investigation +6
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 14
Languages Common, Thieves' Cant
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
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Lore & Description
Appearance
The Spy Master is a slender figure, cloaked in dark, form-fitting leather armor adorned with shadowy insignia. They move with an almost feline grace, their piercing eyes constantly scanning their surroundings. Their fingers are deft, flicking between daggers and tools of deception as needed.
Behavior & Origins
The Spy Master operates from the shadows, a puppet master controlling a web of informants in every corner of the city. They are known for their cunning intellect and mastery of disguise, able to infiltrate any organization. The Spy Master prefers manipulation over direct confrontation, often orchestrating plots to eliminate rivals before they even know they're under threat. Players should approach carefully; alliances are illusions, and betrayal is often just a whisper away.