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Cavernshadow Stalker

Medium Humanoid (shadow-touched), Neutral Evil


Armor Class 15 (natural armor)

Hit Points 52 (8d8+16)

Speed 30 ft. climb 20 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Dex +5, Wis +3

Skills Stealth +6, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, telepathy 60 ft.

Challenge 4 (1,100 XP) Proficiency Bonus +2


Independent Shadow. A portion of the creature's shadow can move independently within 60 feet, acting on its own initiative as a second shadowy actor. The shadow has its own actions and can attack or interact with the environment without the body being present.
Shadow Camouflage. In dim light or darkness, the cavernshadow has advantage on Dexterity (Stealth) checks.

Actions

Multiattack. The cavernshadow makes two Shadowblade attacks.
Shadowblade. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage. A blade formed from living shadow, cold to the touch.
Shadow Grasp. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) necrotic damage. The shadow wraps around the target's limbs, reducing the target's speed by half until the start of the target's next turn.

Bonus Actions

Shadow Echo. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) necrotic damage. A quick strike from the independent shadow that flares with dark energy.

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Lore & Description

Appearance

The Cavernshadow Stalker is a lean, cave-dwelling humanoid whose body is lithe and pale, dressed in dust-streaked leathers. Its silhouette seems to stretch like a living shadow; more unsettling, a second figure—the shadow—slips ahead of it, looms from the walls, or darts along the floor as if it possesses its own will. In darkness, the shadow moves independently, scouting, flanking, and striking while the host remains hidden. The pair hunts in tandem, using the echoes of the cave to disorient prey.

Behavior & Origins

Born in the bowels of a sunless cavern, the Cavernshadow is bound to a sentient shadow that learned to walk apart from its host. The shadow can slip through cracks and crevices or detach briefly to scout, while the living humanoid handles close-quarters ambushes. Adventurers who hear soft, whispering echoes in the tunnels may discover a second, almost imperceptible silhouette gliding along the walls—an omen of a deadly pincer attack.

Generation Info

Original prompt:
"A cave-dwelling humanoid whose shadow moves independently."

Created: Feb 2, 2026
Modified: May 22, 2026

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