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Spider Dragon

Huge Dragon, Chaotic Evil


Armor Class 18 (natural armor)

Hit Points 195 (17d12+85)

Speed 40 ft. fly 60 ft. climb 40 ft.

STR 23 (+6)
DEX 14 (+2)
CON 21 (+5)
INT 14 (+2)
WIS 13 (+1)
CHA 17 (+3)

Saving Throws Dex +7, Con +10, Wis +6, Cha +8

Skills Stealth +6, Perception +7

Damage Immunities acid, poison

Condition Immunities poisoned

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge 13 (10,000 XP) Proficiency Bonus +5


Eight-Legged Prowler. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It ignores movement restrictions caused by webs.
Websense. While touching a web, the dragon knows the location of any other creature in contact with the same web.
Poisonous Blood. A creature that hits the dragon with a melee attack while within 5 feet of it takes 5 (1d10) poison damage.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its pincers.
Bite. Melee weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage, plus 7 (2d6) acid damage.
Pincer. Melee weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) slashing damage, plus 9 (2d8) poison damage. If the target is Large or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the dragon can't use this pincer against another target.
Spider Brood Breath (Recharge 5-6). The dragon exhales a torrent of venomous spiders in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also poisoned until the end of its next turn. The cone is difficult terrain until the end of the dragon's next turn as skittering spiders swarm over the ground.
Web Shot. Ranged weapon Attack: +8 to hit, range 60/120 ft., one Large or smaller creature. Hit: 0 (0d0) bludgeoning damage. On a hit, the target is restrained by webbing. As an action, the restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; 15 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Skitter. The dragon moves up to half its speed without provoking opportunity attacks.
Pincer Attack. The dragon makes one pincer attack.
Web-Burst (Costs 2 Actions). The dragon sprays webbing at a point it can see within 60 feet. Each creature within 10 feet of that point must succeed on a DC 19 Dexterity saving throw or be restrained by webbing. A restrained creature can use its action to make a DC 19 Strength check, ending the effect on a success.

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"First comes the shadow overhead. Then the sound of a thousand little feet." โ€” Bellmire ferryman's warning

Lore & Description

Appearance

A huge black dragon whose long, low body is carried on eight jointed legs, each ending in hooked claws that grip bark and stone. Its scales resemble wet, overlapping plates of charcoal, while two enormous, serrated pincers frame its narrow, horned head. Viscous green venom threads from the pincer tips, and tiny pale spiders crawl between its teeth and disappear into the folds of its throat.

Behavior & Origins

Spider dragons haunt drowned forests and cavernous swamps, weaving vast webs between trees, ruins, and cliffs. They hoard not only treasure but living prey, cocooning captives for later amusement or feeding. The black dragon Vyrakth, called the Widow Below, has claimed the sunken village of Bellmire and seeks a stolen bronze idol said to command every spider in the marsh.

Running Spider Dragon

Tactics

The dragon opens from a perch or ceiling with Spider Brood Breath, then uses its flight and climbing speed to keep enemies scattered and off-balance. It grapples a dangerous target with a pincer while snapping at nearby foes, and uses Web-Burst to pin down anyone trying to escape. When badly wounded, it retreats through narrow passages or into its webbed lair; it fights to the death only to defend its hoard or brood.

DM Tips

  • Foreshadow its presence with unnaturally silent stretches of swamp, venom-drained animal carcasses, and webs strung high across a trail.
  • Play it as patient and possessive: it speaks in a low, rasping voice and taps its pincers together when considering a bargain.
  • For a weaker party, reduce its hit points to 150 and Spider Brood Breath to 8d8; for a stronger party, increase its hit points to 220 and add a second use of Web-Burst between rests.
  • Make the web terrain and its vertical routes visible before combat so players can plan around its climbing and ambush tactics.

Loot

  • Widow's Venom Gland — A stoppered sac of potent venom harvested from a pincer; an alchemist can refine it into a few doses of poison, but mishandling it is dangerous.
  • Bellmire Bronze Idol — A small, spider-legged bronze idol stolen from the drowned village. Its markings may be a key to an old marsh shrine or the focus of a local spider cult.
  • Silk-Wrapped Journal — A waterlogged journal preserved in webbing, containing the final records of a Bellmire resident and a rough map of the village's submerged streets.

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Spider Dragon

Generation Info

Original prompt:
"Spider Dragon: A massive Black Dragon with eight legs and big pincers dripping with poison it also has a breath weapon of tiny spiders also highly poisonous"

Created: Oct 14, 2026
Modified: Oct 26, 2026

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