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Wishbridge Remnant

Medium Undead (incorporeal), Chaotic Neutral


Armor Class 13

Hit Points 45 (6d8+18)

Speed fly 40 ft.

STR 6 (-2)
DEX 16 (+3)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws Dex +5, Wis +3

Skills Insight +3, Perception +3

Damage Resistances acid; fire; lightning; thunder; bludgeoning from nonmagical attacks; piercing from nonmagical attacks; slashing from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 13

Languages Common, telepathy 60 ft.

Challenge 2 (450 XP) Proficiency Bonus +2


Mist over the Missing Span. The remnant can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 force damage. Nonmagical terrain does not impede its movement.
The Beloved Face. When the remnant first sees a humanoid, it must choose that creature as its Beloved until it finishes a long rest or the Beloved dies. The remnant recognizes the Beloved as someone it once loved and has disadvantage on attack rolls against it. The Beloved has advantage on Charisma checks made to influence the remnant.
Unfinished Wishes. The remnant has advantage on saving throws against being turned. Whenever a creature within 30 feet speaks a sincere wish aloud, the remnant can understand that creature's deepest longing, even if the wish is vague or deceptive.

Actions

Pale Span. The remnant manifests a spectral bridge in a line up to 30 feet long and 5 feet wide, connecting two solid surfaces it can see. The span lasts until the end of the remnant's next turn. It can support up to 600 pounds. A creature that enters the span for the first time on a turn or starts its turn there must succeed on a DC 13 Dexterity saving throw or fall through it, taking 7 (2d6) force damage and landing prone in the space below, if any.
Wistful Touch. Melee spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) necrotic damage. If the target is the remnant's Beloved, it takes half damage instead and the remnant cannot use this attack against that target again until the start of its next turn.
Shattering Plank. Ranged spell Attack: +5 to hit, range 60 ft., one creature. Hit: 12 (2d8+3) force damage. The remnant hurls a fragment of the demolished bridge. If the target is standing on a bridge, ledge, or other narrow surface, it must succeed on a DC 13 Dexterity saving throw or fall prone.
Call of the Far Bank (1/Day). The remnant calls to up to three creatures it can see within 30 feet. Each target must succeed on a DC 13 Wisdom saving throw or be magically compelled to move up to 15 feet toward a point the remnant chooses, using the safest available route. A creature that succeeds is immune to this remnant's Call of the Far Bank for 24 hours.

Bonus Actions

Flicker Between Planks. The remnant teleports up to 20 feet to an unoccupied space it can see. Until the start of its next turn, faint bridge rails and hanging wish-ribbons mark the route it took.

Reactions

Not You. When the Beloved is targeted by an attack from a creature within 5 feet of the remnant, the remnant imposes disadvantage on the attack roll and can move up to 10 feet without provoking opportunity attacks.

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"You came back. I kept the lantern lit for you." โ€” the Wishbridge Remnant

Lore & Description

Appearance

A Wishbridge Remnant appears as a translucent humanoid woven from pale river mist, splintered timbers, rusted nails, and scraps of colored cloth. Hundreds of handwritten wishes flutter from its body like wet prayer flags, glowing faintly with blue-white ink. Its face constantly shifts between grief and recognition, settling into the features of the person it believes it sees in its beloved.

Behavior & Origins

When the old Moonstep Bridge was demolished, travelers' wishes remained nailed beneath its planks: prayers for safe passage, reunions, marriages, pardons, and impossible returns. The accumulated longing gave the bridge a ghost, and the ghost now haunts the river crossing where it once stood. It mistakes one member of the party for Mara Venn, the ferryman's daughter who promised to meet her lover on the bridge but vanished before the demolition. The remnant wants the mistaken beloved to cross its spectral span and finish the journey, though doing so may require recovering Mara's final wish from the riverbed or convincing the ghost that its love was never abandoned.

Running Wishbridge Remnant

Tactics

The remnant opens with Call of the Far Bank, trying to draw characters toward a dangerous drop or broken crossing, then uses Pale Span to create precarious terrain. It avoids harming its Beloved whenever possible, using Not You to shield that character and Shattering Plank to separate the others. When reduced below half its hit points, it begs the Beloved to speak Mara's name or promise to finish the crossing; if rebuffed, it fights desperately, but it flees into the river mist if the Beloved is incapacitated.

DM Tips

  • Telegraph the encounter with wish-ribbons nailed to nearby trees, ghostly footprints ending at the river, and distant whispers asking whether the party has come back.
  • Choose a character who resembles Mara, carries a similar keepsake, or has a noticeably compassionate manner as the Beloved; have the remnant address them by Mara's name.
  • Play the remnant as emotionally volatile rather than purely hostile: it may offer safe passage, reveal a hidden route, or ask each character what they wish for before attacking.
  • For a weaker party, remove Call of the Far Bank; for a stronger party, let Pale Span persist for 1 minute and give the remnant 10 temporary hit points when the Beloved speaks a sincere promise.

Loot

  • Mara's River-Stained Wish — A scrap of blue paper reading, "If I cannot return, let my love know I waited." Showing it to the remnant or speaking its words can calm it and end the haunting.
  • Nail of the Moonstep Bridge — A black iron nail etched with tiny names. Once per long rest, its bearer can cast feather fall on themselves without using a spell slot.
  • Ribbon of Safe Passage — A faded red ribbon that remains warm near dangerous crossings. Tying it to a bridge, door, or trail grants the next creature to pass there advantage on one saving throw against falling.

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Wishbridge Remnant

Generation Info

Original prompt:
"CR 2: The ghost of a bridge that was demolished with travelers' wishes still on it. It mistakes one party member for someone it once loved."

Created: Oct 15, 2026
Modified: Oct 26, 2026

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